Home > 3D > SGI Announces Demo Challenge SGI Announces Demo Challenge Submitted by Greg Afinogenov 2003-10-27 3D 22 Comments SGI recently announced a contest. The coder of the OpenGL API demo judged best by a panel of judges will receive a $40,000 Onyx4 UltimateVision visualization machine, running IRIX. The contest is open to US and Canadian residents. About The Author Eugenia Loli Ex-programmer, ex-editor in chief at OSNews.com, now a visual artist/filmmaker. Follow me on Twitter @EugeniaLoli 22 Comments 2003-10-27 4:30 am Until I realised I am not eligeable to enter. The other problem with the compo is that you might need a pretty decent system to develop your demo on. 2003-10-27 5:44 am What’s happening with OpenGL 2.0? It seems the stabilisation of it is taking forever. I fear for the future of OpenGL. DirectX has already caught up and is way ahead of it. At this rate only hard-core 3D modelling stuff will probably use OpenGL, so you can kiss your multiplatform (OS) 3D goodbye. m$ Windows or Xbox. Take your pick. 2003-10-27 6:51 am So how can direct x be ahead ? i would say it is way ahead when it comes to games that actually use it wouldn’t you? 2003-10-27 7:26 am i would say it is way ahead when it comes to games that actually use it wouldn’t you? I guess you haven’t heard of the upcoming Doom 3, probably the most graphically advanced game coming. Did I mention it uses openGL? openGL isn’t going to die by a longshot. For professionals, DirectX even an option in the first place, not to mention it has a Windows-only dependency. 2003-10-27 7:27 am Isn’t Doom III using OpenGL (2.0?)? 2003-10-27 7:27 am DirectX even an option in the first place DirectX isn’t even an option in the first place, 2003-10-27 7:39 am The “Contest is applicable in the 50 states of the U.S., D.C. and Canada (excluding Quebec)” rule sounds pretty stupid since that leaves out the mostly European demoscene (which practically non-existant in America). 2003-10-27 9:26 am “…sounds pretty stupid since that leaves out the mostly European demoscene (which practically non-existant in America).” I believe this is not a “demo” competition, as in the demo scene in Europe. This ia about submitting a demo for an actual application using intensive graphics. Not just pretty bouncing balls and ueber cool rotating text, but rather actual aplications that benefit from visualization. 2003-10-27 10:16 am Well, I am not a Quebeckeer, not even a Canadian, but I would very much like to know why Québec is excluded. 2003-10-27 10:56 am Now, the best-of-the-best programmers will get free gear to help them take graphics further than ever before. We’re giving away these Onyx4 visualization systems and ATI FireGL workstation graphics cards to the people or institutions that submit the most advanced, earth shattering, or eye-catching visualization demos or code. It can be a stunning new technique leveraging the unique programmable vertex and pixel shaders of the ATI graphics processors used in the Onyx4, an astounding use of the Onyx4 system’s unique ability to handle tera-scale data sets, or simply the most visually appealing imagery you can dream up. Clearly SGI excluded Europe to cut out the fabulous demo scene people. The requirements for the demo are vague… rather like SGI’s value proposition. Under the SGI definition, a realtime rotoscope movie of someone from the Green Party winning the 2004 US election would qualify as “the most visually appealing imagery you can dream up”. 2003-10-27 10:59 am Well I consider myself as part of the “just pretty bouncing balls and ueber cool rotating text” crowd, but I also happen to write professional software for a living and would have been really interested in this competition. Unfortunately it’s not open to Europe where I live so too bad. But I firmly believe that high-end visualization systems are in for a big change, and I think this is what SGI is trying to make users aware of by the means of this competition. Nowadays SGI is no longer the “graphic chipset” leader, but rather the bandwidth leader. In high-end graphic applications, it’s ALL about bandwidth : how can I get enough texel data to the screen in order to generate 50 images per second ? How do I access 10GB for 1 frame ? High-end medical data such as MRI is becoming the norm, but most systems are not fit to handle it. Yet the potential of such systems is amazing : think about doing augmented reality using MRI data, you could literally overlap a patient 3D scan with the actual patient ! Anyway just to say I’m happy that SGI is aware that they need demo applications to show off their hardware, and this is a step in the right direction. Next time remember the Internet is not just US + Canada please 2003-10-27 11:00 am Well, I am not a Quebeckeer, not even a Canadian, but I would very much like to know why Québec is excluded. It falls under the “Régie des alcools, des courses et des jeux” since it’s a form of lottery. Here’s your answer: http://www.racj.gouv.qc.ca/racj_EN.asp?txtSection=faq&txtNomAutreFi… 2003-10-27 11:17 am Judging Criteria: 1) Runs on Onyx4 using Xfree86™ and OpenGL API or OpenGL based APIs – 10 points, 2) Uniqueness and originality – 20 points, 3) Scalability across multiple GPU’s – 20 points, 4) Most creative use of ATI® pixel and vertex shaders – 20 points, 5) Use of shared memory – 10 points, 6) Use of SGI’s graphics API- 10 points, 7) Relevance to professional creative and technical users – 10 points, (100 points maximum) In the event of a tie to determine the two (2) Grand prize winners, the tied Entrant who receives the higher score in “Runs on Onyx4 using Xfree86™ and OpenGL API or OpenGL based APIs” will be declared the potential Grand Prize winner ——————- Anyone know the difference between (6) SGI’s graphics API and (1) OpenGL? 2003-10-27 11:55 am >Anyone know the difference between (6) SGI’s graphics API and (1) OpenGL? OpenGL Multipipe SDK, OpenGL Volumizer, OpenGL Performer or OpenGL Shader I’d say… -Phil 2003-10-27 1:19 pm I’ve just started becoming interested in OpenGL’s uses since looking from RTCW, Quake 3 and even Uplink. But I have no idea where to begin, anyone able to help me startup with some sort of “Hello World!” and maybe provide extra tutorials for extended use. TIA, DaMouse 2003-10-27 1:51 pm http://fly.cc.fer.hr/~unreal/theredbook/ is an html version of THE OpengGL Programming Guide (Redbook) 2003-10-27 3:12 pm http://nehe.gamedev.net/ has very good OpenGL tutorials. 2003-10-27 4:44 pm Quoted text: “Well, I am not a Quebeckeer, not even a Canadian, but I would very much like to know why Québec is excluded. It falls under the “Régie des alcools, des courses et des jeux” since it’s a form of lottery. Here’s your answer: http://www.racj.gouv.qc.ca/racj_EN.asp?txtSection=faq&txtNomAut… ” And it s*cks big time. And I understand cie not to pay a dime to “Régie des alcools, des courses et des jeux” a dime since it’s a kind of kartel that monopolize the industry here. I wish this law will be revised someday. 2003-10-27 6:02 pm Check out Mesa 3D http://www.mesa3d.org/, there aren’t tutorials but there is a lot of example code included with it. 2003-10-27 6:57 pm http://www.opengl.org/developers/code/tutorials.html 2003-10-27 7:14 pm It may not be their fault, given the machine it may be due to US government restrictions 2003-10-27 9:06 pm Recent SGI workstation designs have gotten pretty wild… http://www.sgi.com/workstations/tezro/ But notice that the old cube logo is prominently displayed on this box.