Linked by Thom Holwerda on Tue 5th Sep 2006 21:37 UTC
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Member since:
2005-07-06
C'mon there is PLENTY of hardware power today to achieve good FX without an add-on like this: multiple cores, programmable and fast GPUs, tons of RAM.
Then you simply don't know how much computational power is required for a GOOD AI. The available algorythms are pretty optimised as is, the problem is just that calculating optimum paths for a hundred units at a time (quite possible in games like Total Annihilation, and soon to be Supreme Commander), takes simply too much CPU time.
You could basically say the same about 3D acceleration. You could say that 'Doom 3 should run on my P4 without graphics card just fine, if only it were optimised by hand', but you'd be dead wrong.