Linked by Thom Holwerda on Tue 5th Sep 2006 21:37 UTC
Games A new company called AIseek announced what it describes as the world's first dedicated processor for artificial intelligence. Called the Intia Processor, the AI chip would work in conjunction with optimized titles to improve nonplayer character AI. Similar to the way in which physics accelerators can make a game's environment look much more realistic, Intia would make the NPCs act more true to life. There goes yet another PCI slot.
Thread beginning with comment 159881
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE: hype.............
by Ronald Vos on Wed 6th Sep 2006 19:31 UTC in reply to "hype............."
Ronald Vos
Member since:
2005-07-06

C'mon there is PLENTY of hardware power today to achieve good FX without an add-on like this: multiple cores, programmable and fast GPUs, tons of RAM.

Then you simply don't know how much computational power is required for a GOOD AI. The available algorythms are pretty optimised as is, the problem is just that calculating optimum paths for a hundred units at a time (quite possible in games like Total Annihilation, and soon to be Supreme Commander), takes simply too much CPU time.

You could basically say the same about 3D acceleration. You could say that 'Doom 3 should run on my P4 without graphics card just fine, if only it were optimised by hand', but you'd be dead wrong.

Reply Parent Bookmark Score: 1