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ALSO... I guess one of the best way's I have heard it explained is that the Xorg xserver was ported to OpenGL.
So it does all its rendering now through OpenGL, and one benifit is that you NO LONGER NEED XDRIVERS for your video card....so no more of that X/DRI stuff for video cards to support.
...you just have to have openGL drivers for your video card which apparently is simpler for vendors to implement in the long run since they do it now anyway.
So it does all its rendering now through OpenGL, and one benifit is that you NO LONGER NEED XDRIVERS for your video card....so no more of that X/DRI stuff for video cards to support.
The video cards still need DRI support, because the OpenGL stack depends on it. You no longer need X drivers, however.
Of course, that's all theoretical. You still need X drivers for Xglx, because you still need an X server underneath Xglx for the OpenGL stack. This requirement will remain until the distance future in which Xegl comes out, when the GL stack will be able to do modesetting, memory management, etc, without the help of the Xorg server and its X 2D driver.





Member since:
2006-02-25
I always ask the same, no one seems to be able to answer.
Does Xgl do lines/rects/pixmap registering/etc (all x server side stuff) using opengl?
Or just does everything using sotware to finally load the thing into an X texture and render it?