Linked by Thom Holwerda on Tue 17th Oct 2006 22:00 UTC, submitted by anonymous
OSNews, Generic OSes "When it comes to computers, the average person usually believes that 'newer is better'. After all, you can get more memory, a faster processor, and a larger hard disk, merely by waiting a few months. Old hardware is usually shunned as being of little value. In contrast, the elementary education sector has consistently found traditional educational methods to be superior to the newest, latest, and greatest methods. Some of the most knowledgeable and capable children are produced by the schools that use seemingly antiquated techniques. So what happens when the world of technology collides with the world of education? Why, the Commodore 64 makes a comeback!"
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RE: C64 rules
by Doc Pain on Wed 18th Oct 2006 15:15 UTC in reply to "C64 rules"
Doc Pain
Member since:
2006-10-08

Programmable out of the box with 16 color VIC II chip and "state-of-the-art" SID chip with three voices and nine octaves of sound.

In addition, graphics programming on the C64 is a PEEK & POKE - not good. I just remember the HC900, KC85/2, KC85/3 and KC87 built by robotron / RFT in the former GDR. It had KAOS and a better BASIC with implemented graphic atoms and algorithms, from PSET over LINE up to RECTANGLE and even CIRCLE. :-)

I like the C64 to be run by directed current from a battery and the RGB and antenna video output. It is very useful as an amateur television (ATV) control and test system here.

Reply Parent Score: 1

RE[2]: C64 rules
by jack_perry on Wed 18th Oct 2006 16:39 in reply to "RE: C64 rules"
jack_perry Member since:
2005-07-06

In addition, graphics programming on the C64 is a PEEK & POKE - not good. I just remember the HC900, KC85/2, KC85/3 and KC87 built by robotron / RFT in the former GDR. It had KAOS and a better BASIC with implemented graphic atoms and algorithms, from PSET over LINE up to RECTANGLE and even CIRCLE. :-)

The TRS-80 Color Computer's Extended BASIC (by Microsoft! back when they were the good guys) had that, PLUS:
+ PUT and GET commands that allowed one to implement some simple animation fairly easily;
+ a PLAY command that allowed you to play one-voice music using a simple string (e.g. PLAY("CDEFGABC") would play a scale in quarter notes; one could modify with flats, sharps, and length of notes);
+ artifact colors that allowed you to get around Tandy's obsession with black and white at higher resolutions (it's not a bug, it's a feature! :-)).

Reply Parent Score: 1

RE[2]: C64 rules
by SamuraiCrow on Wed 18th Oct 2006 17:04 in reply to "RE: C64 rules"
SamuraiCrow Member since:
2005-11-19

There was an Extended Basic cartridge you could get that would add those routines to Commodore Basic. You could even do structured looping.

Peeks and pokes were better, though, if you wanted to learn Assembly language because that was what you had to work with in Assembly.

As for the best educational programming language for the C64, there's always Commodore COMAL which was a hybrid between Basic, Pascal, and Logo. European schools based on Comal had better turned-out programmers sooner becuase they didn't have to teach three separate programming languages.

Reply Parent Score: 1