Linked by Thom Holwerda on Tue 28th Nov 2006 13:52 UTC
Graphics, User Interfaces The OLPC's interface is simply way too complicated. I just read through the human interface guidelines for the project; and by god, I got lost after only a few paragraphs. How are kids supposed to learn all this? Read on for my thoughts.
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BluenoseJake
Member since:
2005-08-11

That's a silly position to take, as the children who end up using these laptops will be trained in an entirely different UI then the reast of the world, and then when they get older, and less flexible, they may have problems adadpting to the way everybody else does things

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ma_d Member since:
2005-06-29

Yea, it's totally stupid. Just cause these kids are poor doesn't make them stupid.

This is exactly what I was afraid OLPC would have been if it'd run on Windows: A crippled platform that only allows people to learn its own paradigms and not useful things in using other software (the software of the future).

If you give the kids a box, some cds, and reading material in their language they'll figure it out. They're not stupid. Heck, they might even do it without the reading materials if you explain typing and that the cd contains information for the computer to use.

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markjensen Member since:
2005-07-26

That's a silly position to take, as the children who end up using these laptops will be trained in an entirely different UI then the reast of the world, and then when they get older, and less flexible, they may have problems adadpting to the way everybody else does things

If the point of these units was to teach kids to use Windows, I would agree with you. In fact, the purpose of computers in schools (my kids vary in age from preschool to middle school) is not to teach them to use "computers", but to teach them. Period.

Computers are a tool to learn other concepts. These should be easy for the kids to use in the environment they will be using. And it looks like they are relying on the peer-to-peer "mesh" network to collaborate and share learning experience in the classroom. A traditional "desktop" metaphor is clumsy at that. Well, certainly more clumsy than this UI seems to be. Sugar seems to be (besides very different for our older [fossilized?] brains) well-suited for a collaborative learning experience of the mesh network. Kids are grouped by friends (learning partners) and by task (assignment).

Just because it is very different, and the technical description makes my brain think about this in unfamiliar (hence, uncomfortable) ways does not mean that this is a "bad" UI.

Different paradigms require different solutions.


Edited for incorrect closing of formatting tools. Oops.

Edited 2006-11-28 18:04

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angryrobot Member since:
2006-04-26

Here here! Why does this seem to be lost on so many posters? Clearly they are designing something that not only has technical limitations, but they are designing it for children who may have never even used a computer before. Why shackle them to a UI that even experts agree is flawed? Let them use the device for what it's intended, not to further propagate some company's monopoly or some poster's idea of what the best desktop UI is.

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