Linked by Thom Holwerda on Wed 7th Mar 2007 18:05 UTC, submitted by Luis
Linux Complaining about Windows Vista is a national past time on Internet forums these days. Windows Vista 'costs too much', 'has onerous product activation', 'requires too much hardware', etc. These complaints are often followed up by a very simple boast: 'I'm just going to switch to Linux'. But in today's landscape, how viable is that statment? Is the threat to switch to Linux an empty one, or is it entirely possible?"
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RE: Quite Frankly
by Babi Asu on Wed 7th Mar 2007 22:09 UTC in reply to "Quite Frankly"
Babi Asu
Member since:
2006-02-11

No developers will make a serious game for linux because:
1. Linux only has very low usage share, about 0.4%
2. The game must be released in GPL.

For them who only know TuxRace and Mahjong, please visit http://mmorpg.com/index.cfm?bhcp=1

Reply Parent Score: -2

RE[2]: Quite Frankly
by Ressev on Wed 7th Mar 2007 22:21 in reply to "RE: Quite Frankly"
Ressev Member since:
2005-07-18

1. Linux only has very low usage share, about 0.4%
Yes, that is a known problem and related to one of the reasons Macs have few games developed for them.

2. The game must be released in GPL.
Does it really?

Reply Parent Score: 1

RE[2]: Quite Frankly
by roverrobot on Wed 7th Mar 2007 22:30 in reply to "RE: Quite Frankly"
roverrobot Member since:
2006-07-23


No developers will make a serious game for linux because:
1. Linux only has very low usage share, about 0.4%
2. The game must be released in GPL.


1. The original post raised a point: you can put a whole linux OS together with the game, so that it can be run anywhere. Though I think it is an overly-engineered solution, it did not attempt to say develop a game targeting linux only.

2. No if you develop a game for Linux, you DO NOT have to release it under GPL, depending on what toolkit you use.

Reply Parent Score: 1

RE[2]: Quite Frankly
by jaylaa on Wed 7th Mar 2007 23:12 in reply to "RE: Quite Frankly"
jaylaa Member since:
2006-01-17

No developers will make a serious game for linux because:
1. Linux only has very low usage share, about 0.4%
2. The game must be released in GPL.


1. There are lots of stats which say different things. That one is on the low end.

2. Oh really? Well then, I'll just download Doom3 right now. Remember Doom3? Released for Linux the same day as for Windows?
# apt-get doom3...
Nope, didn't work. Lots of non-GPL'd stuff, including games, are released for Linux.

Reply Parent Score: 4

RE[3]: Quite Frankly
by raver31 on Thu 8th Mar 2007 00:24 in reply to "RE[2]: Quite Frankly"
raver31 Member since:
2005-07-06

emmm, it did not work because it is actually

apt-get install doom3

lol

Reply Parent Score: 3

RE[3]: Quite Frankly
by ichi on Thu 8th Mar 2007 11:04 in reply to "RE[2]: Quite Frankly"
ichi Member since:
2007-03-06

# apt-get doom3...
Nope, didn't work.


I don't know about apt-get, but you can emerge doom3 and all it's patches and mods on gentoo (you obviously still need to own the game in order to install the data files).

Same with UT200x, postal2, serious sam...

Reply Parent Score: 1

RE[2]: Quite Frankly
by archiesteel on Wed 7th Mar 2007 23:17 in reply to "RE: Quite Frankly"
archiesteel Member since:
2005-07-02

No developers will make a serious game for linux because:
1. Linux only has very low usage share, about 0.4%


Actually, it's probably closer to 2.5%...but let's not get into that sterile discussion again.

2. The game must be released in GPL.

That is completely and utterly false.

The reason there are few commercial games for Linux is that the PC games market *in general* has been hurting for quite a few years now, and only a handful of large companies can make it (by opposition to the console game market, which is thriving).

Most game development these days is for consoles, with the PC market increasingly considered an afterthought.

Reply Parent Score: 4

RE[3]: Quite Frankly
by Babi Asu on Thu 8th Mar 2007 00:15 in reply to "RE[2]: Quite Frankly"
Babi Asu Member since:
2006-02-11

Game trend now is mmorpg (WoW, EverQuest, Ragnarok, etc). Never before I heard mmorpg client for linux. "If you want to play game, buy a console" excuse is lame.

The game must be release in GPL. Sure, you can a make commercial game in linux, but no one will use it because it's not GPL. Some people who are interested will make a petition to make it GPL, and some people with coding ability will start a GPL'd clone. How can you make money from that?

Reply Parent Score: -1

RE[2]: Quite Frankly
by dylansmrjones on Thu 8th Mar 2007 09:23 in reply to "RE: Quite Frankly"
dylansmrjones Member since:
2005-10-02

1) Incorrect. You are hinting a certain webstats-companies creating webstats for a certain kind of websites. Other sites and other usage measuring shows between 2.5 and 5% on the Linux desktop.

Linux passes the 2% mark in 2002.

2) Incorrect. They can be proprietary. Even when using GTK+

Reply Parent Score: 2

RE[2]: Quite Frankly
by chemical_scum on Thu 8th Mar 2007 13:43 in reply to "RE: Quite Frankly"
chemical_scum Member since:
2005-11-02

No developers will make a serious game for linux because:
1. Linux only has very low usage share, about 0.4%
2. The game must be released in GPL.


You obviously know nothing about the GPL or software licensing in general. It is not true that games and programs must be released under the GPL for Linux. Programs can be run on a Linux system that are released under any license including proprietary ones. That is why you can run Acrobat Reader, Flashplayer, Sun Java, Opera all released under proprietary licenses.

Reply Parent Score: 4

RE[3]: Quite Frankly
by Babi Asu on Fri 9th Mar 2007 05:58 in reply to "RE[2]: Quite Frankly"
Babi Asu Member since:
2006-02-11

No developers will make a serious game for linux because:
1. Linux only has very low usage share, about 0.4%
2. The game must be released in GPL.


You obviously know nothing about the GPL or software licensing in general. It is not true that games and programs must be released under the GPL for Linux. Programs can be run on a Linux system that are released under any license including proprietary ones. That is why you can run Acrobat Reader, Flashplayer, Sun Java, Opera all released under proprietary licenses.

Ok, I stated again my response that was lost in several pages back, so unread by you.

The game must be release in GPL. Sure, you can a make commercial game in linux, but no one will use it because it's not GPL. Some people who are interested will make a petition to make it GPL, and some people with coding ability will start a GPL'd clone. How can you make money from that?

Some readers comment that 15% PC game share is nothing compared to 85% share of console game, but in the other hand they considered 0.3% usage share of desktop linux is such a quantum leap.

Reply Parent Score: 2