Linked by Thom Holwerda on Sun 9th Sep 2007 18:08 UTC, submitted by koki
BeOS & Derivatives "The primary intention of my previous article was to make it very clear why and when locking is needed in multithreaded applications. In this article, I want to present my experiences in writing a new prototype for a replacement of the document model in WonderBrush and how it is manipulated and rendered asynchronously."
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So just because you had problems with third party apps crashing it's bound to be because of multithreading?

Ownership and garbage-handling, even with a garbage collector, is something you should always know and handle. For instance if you keep just one ref to an object it will most likely never be garbage-collected.

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