Linked by Thom Holwerda on Sun 21st Oct 2007 10:50 UTC, submitted by Michael
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RE[2]: Important point..
by sbergman27 on Mon 22nd Oct 2007 16:13
in reply to "RE: Important point.."
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the push for higher and higher FPSes is in reality more of a push to lower the chances of dipping into that noticeable range of <25fps or so.
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Seems like an inefficient way to do that. What if the driver was made smarter, so that if a frame takes too long to render, it can back off on quality on the next one to keep the frame rate above 25? That way, the player gets the best quality possible that still keeps the framerate acceptable at all times.






Member since:
2006-12-18
true, but if you're getting an average of 30fps that probably means it dropped into the noticeable range a handful of times, and that's what you're trying to avoid.
the push for higher and higher FPSes is in reality more of a push to lower the chances of dipping into that noticeable range of <25fps or so.