
This is the first article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency,
Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. We start off with spatial memory - my personal favourite.
Member since:
2006-01-25
Yes, spatial memory is VERY important when it comes to GUI. I drive myself nuts over something as seemingly simple as 3rd party utils having their own entries in context menus in Windows - TuneUp for example places its Undelete command right above the separator in Trash bin's context menu and I constantly find myself clicking it instead of "Empty trash". And that's just a little insignificant example. Thanks for a nice article, Thom!