Linked by Thom Holwerda on Thu 25th Oct 2007 16:52 UTC
Graphics, User Interfaces This is the first article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. We start off with spatial memory - my personal favourite.
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This definition of usability is based on arbitrary concepts such as 'goals' and 'satisfaction'. This is never going to develop into repeatable or transferable methodologies.

What makes a good sofa, alarm clock or UI ? Who can tell.

You should leave interface design to be the craft that it is; with its market, traditions and apprenticeships. Perhaps one day it will get the respect it craves (and deserves) instead of the derision it so openly invites.

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