Linked by Thom Holwerda on Wed 7th Nov 2007 13:39 UTC
Graphics, User Interfaces This is the fourth article in a series on common usability and graphical user interface related terms [part I | part II | part III]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part IV today, we focus on a dead horse Fitts' Law.
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RE[2]: menu bar
by stew on Wed 7th Nov 2007 15:57 UTC in reply to "RE: menu bar"
stew
Member since:
2005-07-06

The 3D apps seem to get it right. Maya makes extensive use of circular context menus and even extended them to marking menus. 3dx max or Blender use context menus a lot too.

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