Linked by Thom Holwerda on Mon 12th Nov 2007 21:48 UTC
Windows The breakdown for the various editions of Windows Server 2008 was revealed this morning by Microsoft, and the big news there is the almost total lack of change: Retail server software editions for the next Windows Server will fall right in line with the current Windows Server 2003 R2 editions, including the number of client access licenses provided in the basic package.
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RE: Hope its based on Minwin
by Almafeta on Mon 12th Nov 2007 22:10 UTC in reply to "Hope its based on Minwin"
Almafeta
Member since:
2007-02-22

I really hope its based on minwin with win32/unix/linux compatiblity.


It will be based on "Minwin" (they'll probably have an 'edgier' marketing name for the technology soon) and Windows has been able to emulate *nix for those few apps needing it since Windows 98.

Reply Parent Bookmark Score: 1

RE[2]: Hope its based on Minwin
by rajj on Tue 13th Nov 2007 00:07 in reply to "RE: Hope its based on Minwin"
rajj Member since:
2005-07-06

... albeit with the world's slowest fork(2) implementation.

Reply Parent Bookmark Score: 5

RE[2]: Hope its based on Minwin
by butters on Tue 13th Nov 2007 09:30 in reply to "RE: Hope its based on Minwin"
butters Member since:
2005-07-08

It will be based on "Minwin" (they'll probably have an 'edgier' marketing name for the technology soon)


MinWin *is* marketing. Microsoft's marketing and HR teams realized that the perception among college-age developers that Windows is huge, bloated, and unwieldy was driving prospective developers away from the platform. MinWin is an attempt to demonstrate publicly that, although Windows is large and complex, the codebase is more structured and manageable than one might think.

They try to get away with calling MinWin a microkernel, but in reality it's just a logical subset of their existing monolithic NT-based kernel. They managed to split out the source code, make it separately buildable, and jazz it up for demonstration purposes.

I'm sure it was a somewhat useful engineering exercise internally, but it was primarily targeted at people like us here at OSNews. They need to sell us the idea that Windows development is sustainable, that they have a plan to mitigate code complexity and to combat "Brooksian" communications overhead.

It's a belated response to the success of bazaar-style development models such as Linux and KDE. See, our software is made up of parts, too. Vista was a fluke. We can scale. We can hack on this codebase for decades to come. No dead ends here. It's not a mess, we know what we're doing, and we've got it under control.

That's the message that underlies MinWin.

Reply Parent Bookmark Score: 7

segedunum Member since:
2005-07-06

MinWin *is* marketing. Microsoft's marketing and HR teams realized that the perception among college-age developers that Windows is huge, bloated, and unwieldy was driving prospective developers away from the platform.

That's pretty much it. Honestly. How many articles and stories have we had over the last eight years or so, especially in the run up to Windows 2000 and beyond, that helpfully told us how Windows was being redesigned, being made more modular, more object oriented and less of an 'all-in-one' pig?

All crap.

Reply Parent Bookmark Score: 2

PlatformAgnostic Member since:
2006-01-02

Geez. Usually I respect your opinion, but what you're saying is absolutely idiotic. MinWin was not public until Eric Traut mentioned it and all the 'marketing' you're seeing is various people in the tech press picking up on this because it looks like a "good story."

I've been working on Windows for a few months now. There are hairy pieces here and there, but it's really not as unmaintainable as you imply.

Reply Parent Bookmark Score: 1