Linked by Thom Holwerda on Tue 13th Nov 2007 16:32 UTC
Graphics, User Interfaces The past few weeks, as you surely have noticed, I have written a few articles on various usability terms [part I | part II | part III | part IV | part V]. I explain what they mean, their origins, as well as their implications for graphical user interface design. Even though the series is far from over, I would like to offer a bit more insight into why I am diving into these subjects.
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RE: Maximizing human intellect
by losethos2 on Wed 14th Nov 2007 04:40 UTC in reply to "Maximizing human intellect"
Member since:

There's a series of books by Issac Asimov called the foundation series. It describes a situation where technological priest understand technology and nobody else. People think technology is miraculous.

There is an effort to hide the details of computers from users, but sometimes, I think users must learn how computers work.

I have this romantic notion that in the 60's, fathers only let their sons drive cars once they knew how they worked.

I think I might be idealistic. I understand how computers work and enthusiastically wish to share, but maybe there's nothing wrong.

I am convinced, however, that sometimes explaining how things really work is less confusing than trying to hide stuff from users.

Reply Parent Score: 2

Moochman Member since:

Douglas Engelbart actually suggested having special guides to help normal people navigate through the heaps of information envisioned as being accessible on computer systems. Yet today we have Wikipedia. So the "priest" trend may actually be less prevalent today than some of the "founding fathers" expected.

As for people thinking technology is miraculous: well, that's already the situation. You don't need to delve into a sci-fi novel to imagine that.

Reply Parent Score: 2