Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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Parallel evolution
by senornoodle on Mon 19th Nov 2007 04:07 UTC
senornoodle
Member since:
2005-07-12

"Now, this whole dock thing was of course another example of similar people coming up with similar solutions to similar problems in a similar timespan (I need a term for that)"

Sound similar enough to use the term 'parallel evolution' to me.

Reply Score: 1

RE: Parallel evolution
by tupp on Mon 19th Nov 2007 04:29 in reply to "Parallel evolution"
tupp Member since:
2006-11-12

"Now, this whole dock thing was of course another example of similar people coming up with similar solutions to similar problems in a similar timespan (I need a term for that)"
Sound similar enough to use the term 'parallel evolution' to me.


Yes, it is parallel evolution if "similar timespan" means 1985 (Microsoft dock/taskbar), 1987 (RISC OS icon bar) and 1988 (NeXTSTEP dock).

Reply Parent Score: 1

RE[2]: Parallel evolution
by senornoodle on Mon 19th Nov 2007 04:56 in reply to "RE: Parallel evolution"
senornoodle Member since:
2005-07-12

Oh sorry I wasn't trying to pick flaws in the article or say the people copied Microsoft or whatever, so I didn't catch that!

Reply Parent Score: 1