
This is the seventh article in a series on common usability and graphical user interface related terms [
part I |
part II |
part III |
part IV |
part V |
part VI]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency,
Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VII, as promised in part VI, we focus completely on CDE, the Common Desktop Environment.
Member since:
2005-08-09
Right. You are effectively saying that it needs to change almost everything to be worth anything. With that I might actually agree. But, then, what's the point? It is so barren and primitive that it might be easier to create something new from scratch. With no proprietary issues.