Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
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RE[4]: Build a better toolkit
by dagw on Thu 4th Sep 2008 10:26 UTC in reply to "RE[3]: Build a better toolkit"
dagw
Member since:
2005-07-06

Most of the heavyweight stuff:
http://en.wikipedia.org/wiki/Render_farm
http://en.wikipedia.org/wiki/Parallel_rendering

... has nothing to do with Windows either.

It also has nothing to do with what we're talking about. You do understand the very significant difference between real time interactive 3D graphics and pre-rendered non-interactive 3D graphics don't you?

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RE[5]: Build a better toolkit
by lemur2 on Thu 4th Sep 2008 10:38 in reply to "RE[4]: Build a better toolkit"
lemur2 Member since:
2007-02-17

"Most of the heavyweight stuff:
http://en.wikipedia.org/wiki/Render_farm
http://en.wikipedia.org/wiki/Parallel_rendering

... has nothing to do with Windows either.

It also has nothing to do with what we're talking about. You do understand the very significant difference between real time interactive 3D graphics and pre-rendered non-interactive 3D graphics don't you?
"

Sure I do.

If you want your scene graph to be driven by a game instead of a animation script or a motion simulation model, then you will need a game engine to drive the rendering rather than (say) a flight model.

http://en.wikipedia.org/wiki/Game_engine

To complete your cross-platform toolset for a game engine, you would probably have to go commercial ... something like this would do:

http://en.wikipedia.org/wiki/Unreal_Engine

So what else could we use?
http://en.wikipedia.org/wiki/Game_engine#Notable_engines

Oooh, lots.

http://en.wikipedia.org/wiki/Torque_Game_Engine
http://en.wikipedia.org/wiki/Gamestudio
http://en.wikipedia.org/wiki/C4_Engine

Cross-platform is the rule rather than the exception.

This is the only one mentioned that is tied to DirectX.
http://en.wikipedia.org/wiki/Truevision3d

PS: Even, though for a game, a game engine drives the action, and it is different than for a simulation or for a animated movie ... in all three arenas you still need to create the graphics database and render it.

For a movie ... the scene graph renderer would be driven by a script.

For a simulation ... the scene graph renderer would be driven by a motion model (ownship) and a tactical environment model (for other players and weapons).

http://en.wikipedia.org/wiki/Flight_simulator

Edited 2008-09-04 10:47 UTC

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