Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
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RE[5]: Build a better toolkit
by lemur2 on Thu 4th Sep 2008 10:38
in reply to "RE[4]: Build a better toolkit"
"Most of the heavyweight stuff:
http://en.wikipedia.org/wiki/Render_farm
http://en.wikipedia.org/wiki/Parallel_rendering
... has nothing to do with Windows either.
http://en.wikipedia.org/wiki/Render_farm
http://en.wikipedia.org/wiki/Parallel_rendering
... has nothing to do with Windows either.
It also has nothing to do with what we're talking about. You do understand the very significant difference between real time interactive 3D graphics and pre-rendered non-interactive 3D graphics don't you? "
Sure I do.
If you want your scene graph to be driven by a game instead of a animation script or a motion simulation model, then you will need a game engine to drive the rendering rather than (say) a flight model.
http://en.wikipedia.org/wiki/Game_engine
To complete your cross-platform toolset for a game engine, you would probably have to go commercial ... something like this would do:
http://en.wikipedia.org/wiki/Unreal_Engine
So what else could we use?
http://en.wikipedia.org/wiki/Game_engine#Notable_engines
Oooh, lots.
http://en.wikipedia.org/wiki/Torque_Game_Engine
http://en.wikipedia.org/wiki/Gamestudio
http://en.wikipedia.org/wiki/C4_Engine
Cross-platform is the rule rather than the exception.
This is the only one mentioned that is tied to DirectX.
http://en.wikipedia.org/wiki/Truevision3d
PS: Even, though for a game, a game engine drives the action, and it is different than for a simulation or for a animated movie ... in all three arenas you still need to create the graphics database and render it.
For a movie ... the scene graph renderer would be driven by a script.
For a simulation ... the scene graph renderer would be driven by a motion model (ownship) and a tactical environment model (for other players and weapons).
http://en.wikipedia.org/wiki/Flight_simulator
Edited 2008-09-04 10:47 UTC





Member since:
2005-07-06
http://en.wikipedia.org/wiki/Render_farm
http://en.wikipedia.org/wiki/Parallel_rendering
... has nothing to do with Windows either.
It also has nothing to do with what we're talking about. You do understand the very significant difference between real time interactive 3D graphics and pre-rendered non-interactive 3D graphics don't you?