Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
Thread beginning with comment 329258
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[2]: Vista - availability?
by jabbotts on Thu 4th Sep 2008 19:36 UTC in reply to "RE: Vista"
jabbotts
Member since:
2007-09-06

The Linux based OS gaming community is alive and well with a large library of games to select from. These gamers also enjoy the win32 only games though so, being of higher technical skill level, usually have dual boot winXP partitions for DX crippled games.

I sort of think that well developed code could easily be recompiled against the libraries for various platforms with little issue and time for porting the differences over. Being interested in seeing the DX libraries ported to different platforms or even different versions within the windows family is a very valid interest; even if you mistake market share for any kind of remotely accurate measurment of platform usage.

Mind you, I'd be surpised and happy if it even worked with winXP along side whatever flavor of Windows the marketing department will be pushing by then.

Reply Parent Bookmark Score: 1