Linked by Thom Holwerda on Mon 6th Oct 2008 10:37 UTC, submitted by John Mills
Thread beginning with comment 332824
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/23/13 23:22 UTC
Linked by Thom Holwerda on 05/23/13 22:04 UTC
Linked by Thom Holwerda on 05/23/13 22:01 UTC
Linked by Thom Holwerda on 05/23/13 17:52 UTC
Linked by Thom Holwerda on 05/22/13 22:23 UTC
Linked by Thom Holwerda on 05/22/13 13:38 UTC
Linked by Thom Holwerda on 05/22/13 13:30 UTC, submitted by JRepin
Linked by Thom Holwerda on 05/21/13 22:06 UTC
Linked by Thom Holwerda on 05/21/13 21:45 UTC
Linked by Thom Holwerda on 05/21/13 15:53 UTC
More News »
Sponsored Links



Member since:
2006-09-27
This is a bit off-topic, but I've been playing with an interesting example of a server-side application which runs on Mono. It's still in alpha, but it does work:
http://opensimulator.org/wiki/Main_Page
The OpenSimulator Project is a BSD Licensed Virtual Worlds Server which can be used for creating and deploying 3D Virtual Environments. It has been developed by several developers. Out of the box, the OpenSimulator can be used to create a Second Life(tm) like environment, able to run in a standalone mode or connected to other OpenSimulator instances through built in grid technology. It can also easily be extended to produce more specialized 3D interactive applications. Check out the list of growing features to get an idea of what OpenSimulator is capable of.
OpenSimulator is written in C#, and can run under Mono or the Microsoft .NET runtimes. Due to its clean modular nature it is possible to significantly extend functionality yourself via plug-in modules to suit your application.