Linked by Thom Holwerda on Fri 6th Mar 2009 22:15 UTC
Thread beginning with comment 352063
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
RE: I like the Debian model...
by raver31 on Sat 7th Mar 2009 06:56
in reply to "I like the Debian model..."
RE[2]: I like the Debian model...
by darknexus on Sat 7th Mar 2009 07:38
in reply to "RE: I like the Debian model..."
The trouble with the Debian way is that it is outdated frequently and doesn't get updated for years unless you use the sid branch. Stable is one thing, but being several years out of date can be a problem especially in the foss world where things change so rapidly. Debian 5 isn't outdated now, at least not too badly, but in a year it will be and we won't see a release for years after. I think something in between is a better idea, have a target release timeframe, but don't set it in stone so that you can still concentrate on quality rather than holding precisely to a schedule.
RE[2]: I like the Debian model...
by sbergman27 on Sat 7th Mar 2009 17:23
in reply to "RE: I like the Debian model..."
Another example : Duke Nukem Forever
oh wait...
oh wait...
In 2006, 3D Realms clearly articulated their scheduling strategy regarding the game, first announced in April 1997:
http://games.slashdot.org/article.pl?sid=06/06/14/164250
We'll see nuclear fusion electric plants first. Possibly, fusion powered cars. And almost certainly several releases of Debian.
Edited 2009-03-07 17:29 UTC







Member since:
2006-03-21
I like Debian's "release it when it's ready" model. Works well for PCLinuxOS, too. It's all about the quality...