Linked by Thom Holwerda on Tue 2nd Jun 2009 21:37 UTC
Multimedia, AV De wonderen zijn de wereld nog niet uit. As we all know, Flash is a terrible resource hog on just about any device. Even my quad-core desktop space age computer sees spikes in processor usage whenever Flash rears it ugly head, let alone my poor Intel Atom-based devices. Well, it seems Adobe finally pulled its head out of its behind, and has committed itself to enabling proper Flash performance on Atom-base devices. The catch? You need a Broadcom Media Accelerator, or an NVIDIA graphics chip.
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Too damn proprietary!
by rramalho on Wed 3rd Jun 2009 08:46 UTC
rramalho
Member since:
2007-07-11

The catch? You need a Broadcom Media Accelerator, or an NVIDIA graphics chip.

And Windows...

Reply Score: 7

RE: Too damn proprietary!
by kaiwai on Fri 5th Jun 2009 08:57 in reply to "Too damn proprietary!"
kaiwai Member since:
2005-07-06

The catch? You need a Broadcom Media Accelerator, or an NVIDIA graphics chip.

And Windows...


The great irony of the whole thing; Silverlight is hardware accelerated and it won't be too long before Moonlight is.

I have nothing against Flash, what I do have against Flash is the fact that they're closed source and refuse to work together with opensource projects (or establishing their own opensource project) as to create an opensourced version of flash that is fully compatible in every facet with the proprietary version.

Reply Parent Score: 2