Linked by Thom Holwerda on Mon 17th Aug 2009 09:34 UTC, submitted by moochris
BeOS & Derivatives I had been following the mailing list for the Haiku project the past week with growing interest. The topic of discussion? Why, the alpha release, of course! What needs to be done, who needs to prepare what, and most importantly, what schedule are they going to settle on? Well, after numerous insightful back-and-forths, the community has settled on a schedule.
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RE: Good and bad
by StephenBeDoper on Wed 19th Aug 2009 03:39 UTC in reply to "Good and bad"
StephenBeDoper
Member since:
2005-07-06

There's too much focus on icons, web pages and sugar. I couldn't care less about these things right now. I know that in an open source project, people tend to work on what they want to, but some management is always possible in order to direct focus.


I seriously doubt that any degree of management or directed focus will turn an illustrator or web dev into a competent C++/kernel developer (or vice-versa, for that matter).

Reply Parent Score: 2

RE[2]: Good and bad
by WendelFree on Wed 19th Aug 2009 16:19 in reply to "RE: Good and bad"
WendelFree Member since:
2009-08-17

"There's too much focus on icons, web pages and sugar. I couldn't care less about these things right now. I know that in an open source project, people tend to work on what they want to, but some management is always possible in order to direct focus.


I seriously doubt that any degree of management or directed focus will turn an illustrator or web dev into a competent C++/kernel developer (or vice-versa, for that matter).
"

You obviously haven't seen the Google Tech Talk on Haiku. The core developers stressed icons, cursors and other completely non-kernel things more than anything else.

Reply Parent Score: 1

RE[3]: Good and bad
by koki on Wed 19th Aug 2009 18:26 in reply to "RE[2]: Good and bad"
koki Member since:
2005-10-17

You obviously haven't seen the Google Tech Talk on Haiku. The core developers stressed icons, cursors and other completely non-kernel things more than anything else.


You obviously haven't seen it either, because that is totally untrue. And now it's my turn to say that I know what I am talking about: I was at the talk, in person, and in fact helped create the slides used at the presentation.

Reply Parent Score: 1

RE[3]: Good and bad
by StephenBeDoper on Thu 20th Aug 2009 02:07 in reply to "RE[2]: Good and bad"
StephenBeDoper Member since:
2005-07-06

"I seriously doubt that any degree of management or directed focus will turn an illustrator or web dev into a competent C++/kernel developer (or vice-versa, for that matter). "


You obviously haven't seen the Google Tech Talk on Haiku.
"

Incorrect.

The core developers stressed icons, cursors and other completely non-kernel things more than anything else.


While I can't re-watch it right (dialup), my recollections match koki's.

Reply Parent Score: 2

RE[3]: Good and bad
by phoudoin on Fri 21st Aug 2009 15:59 in reply to "RE[2]: Good and bad"
phoudoin Member since:
2006-06-09

First, Haiku is not a kernel but an operating system. There is no point at focusing only on kernel side.

Second, they stressed icons *format*, *builtin* cursors *overlay* and several graphics *support* features because Haiku is, yes you guess it, NOT only a kernel.

In the last few hours, several commits were on the "kernel" thread scheduling policy. Considering they don't even notice your remarks, is that enough *kernely* for you?

Last but not least, feel free to jump with us.
Be our guest.

Reply Parent Score: 1