Linked by Thom Holwerda on Mon 7th Sep 2009 17:43 UTC
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Member since:
2005-07-12
SVG? From a processing and memory standpoint it's a fat bloated pig. Advanced vector math, trigonometry, real-time anti-aliasing, multi-layer framebuffers... and no manual tweaking at small sizes for when the 'engine' doesn't match what you want for appearance.
Gee, advanced vector calculus and trig with a framebuffer for every layer/element so you can perform anti-aliasing... or a flat assembly bitblt... lemme think...