To read all comments associated with this story, please click here.
Most of this so-called piracy could be curtailed if the creators of the work would go to the extra effort of disabling key features of the software that would NOT be enabled until the user supplied the fee and the creator supplied a cryptographic key to enable it. More hassle, oh yeah, but anytime someone goes screaming to the Govt. for protection, we get more freedoms taken away than we all bargained for.
Could the User then take their completely functional software and copy/pirate it? Probably, but if the key also had information tying their copy of the software to important personal information, such as THEIR bank acct number(s), they would probably find themselves on the losing end of the piracy! There are solutions, just no one willing to go the extra mile (kilometer) to implement them!
The current level of DRM is completely counterproductive let along the degree you are suggesting against copyright infringement ("piracy" has become a marketing term with no real meaning).
Ubisoft has imposed even stricter DRM than you suggest; a game must be connected to the internet at all times. If it looses it's direct connection to the companies authentication servers, you can't save and I believe the games actually pause and present a black screen until the connection is available again.
It took 24 hours for the game to be released without the DRM crippling.
Authentication servers have been taken down at least twice showing the clear idiocy of this DRM scheme. (DDoS'd an hour after they where DDoS'd)
Both these above points clarify one thing; it's only the honest customers who are limited and harmed by DRM. The people who are never going to pay for it in the first place or can't because of the insane pricing are not effected by limitations.
(With Ubisoft specifically, they seem to believe that an installed and verified game is suddenly going to become unlicensed; maybe through magic?)
Consider also that removing DRM from digital music and pricing the content more reasonably has done more to increase sales and reduce copyright infringement than any of the DRM schemes.
Adding more DRM only increases the problem. This is not something that can be solved by bringing a bigger stick to the fight.




Member since:
2009-06-19
IANAL, but I see three major problems with ACTA and current laws.
1. Software is based on mathematical expressions and ideas, and shouldn't be any more "patentable" than 2+2.
2. As far as I know there is no distinction between personal non-commercial use and for-profit commercial use.
3. Copyright keeps being extended and extended, currently we can expect it to become infinite. Copyright should provide an exclusive monopoly for a *limited* amount of time to encourage innovation.
I guess that unfortunately to be a citizen of the US is also to be a criminal.
<a href="http://www.threefeloniesaday.com/">www.threefeloniesaday.com<...
Edited 2010-03-13 23:44 UTC