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Where is this the same thing? Only through your Apple pink glasses!
Microsoft, like any other publisher in the games industry has the right to decide which games they want to publish on their platform. This is a rule well known in the games industry and happens all the time.
What Apple is doing on the other hand, is completely different! They are changing the rules in the middle of the game, about which languages you are allowed to use for their platform.
Edit: corrected a typo
Edited 2010-04-11 15:35 UTC
Right, if you read the comments on that link you find out that XBLA in fact has tons of non-exclusive games, MS just doesn't want to publish (i.e. promote) games that are not exclusives, which makes sense - that doesn't stop other from doing so. Not to mention the normal (DVD-based) games where non-exclusive titles make up a huge proportion, and which are the gaming experience people usually think about first with platforms like XBox, PS3. Last I heard, Apple is not signing a promotional contract for every App in the AppStore, that's up to the developer.
Also notice that Microsoft doesn't care what programming language or tools you use for your game.
Edited 2010-04-12 18:45 UTC
Also notice that Microsoft doesn't care what programming language or tools you use for your game.
I hate MS for all the wrong and right reasons, but I have to agree with you. XBLA is not the ONLY distribution channel for XBox, but AppStore is the only distribution channel(The one that was so hailed as the most wonderful thing that iPhone has).
Edited 2010-04-12 21:38 UTC




Member since:
2006-03-23
Apple added the "original source language" clause because they want devs to write in Objective-C rather than Flash or other cross-platform languages. They do this because they want as many apps as possible to be iPhone exclusive apps.
Microsoft is just as closed down. They do the _EXACT_ same thing for the XBox:
http://www.diygamer.com/2010/04/report-machinarium-refused-xbla/