Linked by Thom Holwerda on Thu 8th Apr 2010 22:38 UTC
Apple John Gruber has found out that cross-compilers are no longer allowed in iPhone OS 4.0. "My reading of this new language is that cross-compilers, such as the Flash-to-iPhone compiler in Adobe's upcoming Flash Professional CS5 release, are prohibited. This also bans apps compiled using MonoTouch - a tool that compiles C# and .NET apps to the iPhone. It's unclear what this means for tools like Titanium and PhoneGap, which let developers write JavaScript code that runs in WebKit inside a native iPhone app wrapper. They might be OK."
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Microsoft does the same thing for XBox
by mnem0 on Sat 10th Apr 2010 21:00 UTC
mnem0
Member since:
2006-03-23

Apple added the "original source language" clause because they want devs to write in Objective-C rather than Flash or other cross-platform languages. They do this because they want as many apps as possible to be iPhone exclusive apps.

Microsoft is just as closed down. They do the _EXACT_ same thing for the XBox:
http://www.diygamer.com/2010/04/report-machinarium-refused-xbla/

Reply Score: 1

moondevil Member since:
2005-07-08

Where is this the same thing? Only through your Apple pink glasses!

Microsoft, like any other publisher in the games industry has the right to decide which games they want to publish on their platform. This is a rule well known in the games industry and happens all the time.

What Apple is doing on the other hand, is completely different! They are changing the rules in the middle of the game, about which languages you are allowed to use for their platform.

Edit: corrected a typo

Edited 2010-04-11 15:35 UTC

Reply Parent Score: 2

mutantsushi Member since:
2006-08-18

Right, if you read the comments on that link you find out that XBLA in fact has tons of non-exclusive games, MS just doesn't want to publish (i.e. promote) games that are not exclusives, which makes sense - that doesn't stop other from doing so. Not to mention the normal (DVD-based) games where non-exclusive titles make up a huge proportion, and which are the gaming experience people usually think about first with platforms like XBox, PS3. Last I heard, Apple is not signing a promotional contract for every App in the AppStore, that's up to the developer.

Also notice that Microsoft doesn't care what programming language or tools you use for your game.

Edited 2010-04-12 18:45 UTC

Reply Parent Score: 1

JAlexoid Member since:
2009-05-19

Right, if you read the comments on that link you find out that XBLA in fact has tons of non-exclusive games, MS just doesn't want to publish (i.e. promote) games that are not exclusives, which makes sense - that doesn't stop other from doing so. Not to mention the normal (DVD-based) games where non-exclusive titles make up a huge proportion, and which are the gaming experience people usually think about first with platforms like XBox, PS3. Last I heard, Apple is not signing a promotional contract for every App in the AppStore, that's up to the developer.

Also notice that Microsoft doesn't care what programming language or tools you use for your game.


I hate MS for all the wrong and right reasons, but I have to agree with you. XBLA is not the ONLY distribution channel for XBox, but AppStore is the only distribution channel(The one that was so hailed as the most wonderful thing that iPhone has).

Edited 2010-04-12 21:38 UTC

Reply Parent Score: 2