Linked by Kroc Camen on Sat 26th Jun 2010 10:48 UTC
Internet Explorer Microsoft have released IE9 Platform Preview 3, an application that gives developers access to the IE9 rendering engine (it's not a full browser). In this update they have added hardware accelerated HTML5 Video, Canvas, Fonts (using WOFF) and big improvements in JavaScript with ES5, DOM Traversal, L2 and L3 events and 83/100 Acid3 score. It sits between Firefox and Chrome 6 on JavaScript speed, but outperforms every browser in real tests.
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RE[7]: Real tests
by Moochman on Sat 26th Jun 2010 17:15 UTC in reply to "RE[6]: Real tests"
Moochman
Member since:
2005-07-06

OpenGL on Windows is crippleware.


Where do you get that from? There are plenty of Windows games and 3D software packages that run on OpenGL, and I've never heard of any issues, at least not any that were actual Windows issues and not just related to the drivers....

Edited 2010-06-26 17:16 UTC

Reply Parent Score: 6

RE[8]: Real tests
by lemur2 on Tue 29th Jun 2010 01:54 in reply to "RE[7]: Real tests"
lemur2 Member since:
2007-02-17

"OpenGL on Windows is crippleware.
Where do you get that from? There are plenty of Windows games and 3D software packages that run on OpenGL, and I've never heard of any issues, at least not any that were actual Windows issues and not just related to the drivers.... "

http://www.astahost.com/info.php/microsoft-cripple-opengl-3d-graphi...

I don't know if Microsoft have resolved it by now, but as I understood it after XP OpenGL on Windows was designed to be implemented on top of DirectX. This double-API layering (conversion of OpenGL calls into DirectX equivalents, and then passing them on to DirectX) effectively killed the post-XP performance of OpenGL on Windows compared to what it was on XP, and compared to what it is on other platforms. AFAIK, because of this move by Microsoft, there is still a subset of Windows machines that have absolutely abysmal OpenGL performance.

Because of this period of abysmal performance of OpenGL on Windows, many developers were convinced to develop for DirectX only. They may now possibly regret that decision, because it now means their products are Windows-only products, and cannot easily be ported to other platforms via re-compilation. This is beacuse platforms such as smartbooks, smartphones, tablets and pads typically lack any support for the Direct-anything set of APIs.

Edited 2010-06-29 01:56 UTC

Reply Parent Score: 1

RE[9]: Real tests
by lemur2 on Tue 29th Jun 2010 02:38 in reply to "RE[8]: Real tests"
lemur2 Member since:
2007-02-17

"OpenGL on Windows is crippleware.
Where do you get that from?
...
I don't know if Microsoft have resolved it by now,
"

http://social.technet.microsoft.com/Forums/en-US/w7itproappcompat/t...

Well done Guys, Windows 7 appears to be far better than Windows Vista, but I have tested some programs
that felt sluguish if compared to XP and Linux, related bellow.

...

The OpenGl Drivers seems to be stable, but very slower when compared to XP and Ubuntu/Fedora Core 10.


Hmmm. Looks like it might still be an issue with Windows 7.

Reply Parent Score: 1