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I guess that would depend on the implementation.
If whatever gets shared is written in a programming language, then it would be a definite no.
If in the other hand it's written in a format that can't be said to be a programming language I think it is within the current terms.
For example, a format for a game with a grid could be:
12|63|2|2|2
54|11|2|4|5
where each number represents an enemy/ally/structure on the board. This is obviously not a programming language, so I don't think that anything is stopping it in the agreement.
Could someone quote the beginning of the license, to see how scripting is defined ?
(In my opinion, this move just means that Apple is trying to ditch the Mac platform, that though highly profitable has not become profitable enough.
Without iOS developers, all that would remain of the Mac user base will be a small amount of geeks and a shrinking part of the media industry. This would allow Apple to make new macs that suck even more than before, to pressure every single extractable dollar out of this small user base, and then finally put the Mac and its OSX platform to rest)





Member since:
2010-06-24
Would a game that includes some scripting capability in its levels (that's what most of games do anyway) and allow players to create and share levels be accepted ?
Because I think that might become a common use case as the number of games increases. The iPad, thanks to its bigger screen, could allow for easy authoring of game content.
Anybody know if some existing iOS games already support that kind of community authoring ?