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Blender's old UI (which I think is what you're talking about) was pretty nice and easy to understand, once you've gone through a tutorial or two, although I have to agree that it's quite a shocking view at first.
Its big problem was that things were anything but discoverable, making the life of the beginner a pain, but once you know that a feature is around it's pretty easy to find it, and the UI is quite flexible and adapts itself to your needs.
Edited 2011-04-03 19:37 UTC
When you need to go "through a tutorial or two" the UI is not "easy to understand". Easy to understand UIs will guide you through themselves and disclose functionality when you need it or when you specifically search for it.
There is a term in UX called "progressive disclosure". That is where old Blender UI failed. That is why Win7 UI looks confusing in a lot of cases.
There is a new interface? I haven't noticed any changes in a few years now. But I have only been dipping in and out of blender and #! may well have an old version.
This kind of quantum interface where the widgets do different things depending on which of their many states they are in really does my head in.
The biggest problem I have is most of the tutorials are in video form and I have a terrible internet connection that hates youtube with a passion.
more on topic ... IMHO if your user has to look up tutorials just to use your file manager's interface - you're doing it wrong.
I haven't used windows in years and am pretty sure I would have to do some reading before I could use this interface.
I also think it's funny that if you gave a kid who grew up with XP a copy of something like Amiga Workbench from the 80s; I'm almost positive they could intuitively navigate the FS very quickly -- im not saying that you cant improve UI design but this seems like a backwards move in UI evolution... I could be wrong though - it's happened before 





Member since:
2011-02-02
Looks like Microsoft have been taking UI lessons from the blender team.