Linked by Thom Holwerda on Tue 7th Jun 2011 20:45 UTC
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Member since:
2005-07-06
So, because some implementations failed, they are all going to fail? I can totally see this being useful for things such as inventory management in RPGs or for puzzle work in adventure games. There are LOTS of uses for this in games that aren't super fast paced.
I like how something comes out and people automatically claim it will be a failure because /they/ can't see a use for it or it doesn't suit their fancy.