Linked by David Adams on Thu 15th Sep 2011 07:08 UTC, submitted by kristoph

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RE[5]: You're wrong Thom
by henderson101 on Fri 16th Sep 2011 12:09
in reply to "RE[4]: You're wrong Thom"
Actually you can compile your flash app into a iOS app with relative ease.
Yes, you can. Case in point Machinarium - a flash game, now on iOS - COOoo..l.. er... iPad 2 minimum? (WHAT?) So it "requires" the device with the largest amount of RAM and fastest processor and best graphics?!?!? - baring in mind I've played this on a 1.66Mhz Atom based Netbook under Windows 7 and it ran reasonably smoothly with 1GB RAM and intel integrated graphics (MSi Wind u100 - google the specs).... I don't think anyone has much to worry about with Adobe and Flash native compilation.. it's not optimised and pretty much niche and is likely to stay that way knowing Adobe.
Member since:
2006-03-18
Actually you can compile your flash app into a iOS app with relative ease. Adobe simply bundles a version of the AIR run time with each app. A tad inefficient in terms of app size, but it works, and Apple's policy reversal on non-native apps allows it.