Linked by Thom Holwerda on Fri 20th Apr 2012 17:05 UTC
Graphics, User Interfaces Tobias Bjerrome Ahlin, an interface designer at Spotify, is a big believer in skeuomorphism. Whereas Apple is a strong advocate of this design concept, Microsoft is clearly moving in the exact opposite direction, while Android is in the process of moving away from skeuomorphism entirely, to a more digital experience. As a passionate hater of skeuomorphism in UIs, I found Ahlin's examples to be a bit weak.
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The largest problem I see is that the real world part is only implemented as far as it isn't very hard to do. Yet the harder things aren't implemented at all, or in such a way that it is half analogy, half cyberian.

Take something simple like a PDF or eBook reader. On real books, I have an edge where I can immediately go somewhere near a page - It is the edge opposite the spine. Also sometimes the spine gets cracked so my favorite pages are stickier and I can feel or see them.

There is nothing like that on any reader I can find. There is some way of navigating, usually involving scrolling - somehow I can read the "book" as if it were on a roll of paper and have to drag/spin it a great deal to get to something near the end. Or switch modes and find a seek box.

Pick ONE paradigm, and floodfill all the features that make sense into it. If something important doesn't fit, switch paradigms, or admit you will have a clunky and hard to use but pretty UI.

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