Linked by Thom Holwerda on Fri 15th Jun 2012 08:04 UTC
Graphics, User Interfaces It's just a tiny example, but it illustrates a far bigger problem. Adam Becker: "So what's the problem? It's that this innocuous little guy is now being used for all sorts of disparate purposes, and every time it's used for another action, it loses more and more of its meaning." This is what happens when consistency is thrown out the door, and developers get little to no guidance from operating systems' parent companies. Mobile applications and the web are a UX free-for-all, and as a result, established iconography and concepts are used out of context and in wildly varying ways. Just because you can code a mobile application doesn't mean you know anything about user interface design - this lack of guidance is where both Apple and Google have failed miserably.
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RE[2]: Comment by MOS6510
by MOS6510 on Fri 15th Jun 2012 10:58 UTC in reply to "RE: Comment by MOS6510"
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I don't know you "you guys" do it, but but with me it's mostly about feeling, knowing-when-I-see-it and muscle memory.

I mean, if someone stopped me in the street and asked bout the "triple bar" I would have had no idea what he meant. Nor could I easily explain how to do certain actions. But when I'm sitting behind my computer I can do these things blind. Just as I can type blind, but I couldn't tell you the order of all the letters.

So I only have a problem if certain buttons/keys aren't consistent in their function. How icons look like or how windows are dressed doesn't matter for me.

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