Linked by Thom Holwerda on Thu 14th Jun 2012 23:16 UTC
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RE[3]: Comment by marcp
by sorpigal on Fri 15th Jun 2012 14:54
in reply to "RE[2]: Comment by marcp"
RE[4]: Comment by marcp
by Neolander on Sun 17th Jun 2012 07:34
in reply to "RE[3]: Comment by marcp"
Actually, computer mice provide quite a bit of haptic feedback when you use them. The shape helps you put your hand on top of the buttons, the buttons are designed to click noticeable when you press them, good wheels have a "rough" feeling that let you know precisely how much you have scrolled...
One of my main gripes against current-gen touchscreens is that they are usability disasters. No way to know that you are "hovering" something, your fingers either hide what's happening or moves on large distances constantely, and what they call "haptic feedback" is just an agressive vibration that occurs *after* you have messed up instead of a subtle feedback before and after clicking.
RE[3]: Comment by marcp
by WereCatf on Fri 15th Jun 2012 15:24
in reply to "RE[2]: Comment by marcp"
That was true until user input get physicial intuitive feedback recently.
Haptic feedback when clicking on a touch screen area is better than simulate a fake 3D "press" move which can seems real only visually, if any.
Haptic feedback when clicking on a touch screen area is better than simulate a fake 3D "press" move which can seems real only visually, if any.
That haptic feedback works only *after* you've pressed on something. It does not provide any sort of cue of interactivity *before* you've interacted with the element, ergo you're comparing apples and oranges.




Member since:
2006-06-09
That was true until user input get physicial intuitive feedback recently.
Haptic feedback when clicking on a touch screen area is better than simulate a fake 3D "press" move which can seems real only visually, if any.
The vibration is actual, which make a better feedback mecanism, lowering the 3D UI interest beside showing 3D objects...