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And anyway, many older games often benefit when using more modern controllers ...which are generally better, more comfortable (maybe those from SNES aren't so bad, for the kind of games; ~NES are so-so IMHO; and that's particularly the case with C64 and such - there's a reason we retired digital joysticks of the kind popular with home computers)
Plus, the described thing might be more problematic with Famicom and many of its typical clones, with hard-wired controllers ;p
Emulating the SNES doesn't require a lot of power as long as you don't go for cycle-accuracy. With some optimization it should work really well on the RPi.
I remember emulating the SNES full speed on my Pentium II 266. Also, the SNES emulator for my Nintendo DS worked well enough, and that is some seriously weak hardware with a 66 MHz ARM9 CPU.
I remember emulating the SNES full speed on my Pentium II 266. Also, the SNES emulator for my Nintendo DS worked well enough, and that is some seriously weak hardware with a 66 MHz ARM9 CPU.
In my opinion emulating game consoles without accuracy is nearly a waste. There's a huge difference between making something technically playable, and giving you at least a similar experience as the real console did/does. To emulate all the chips, modes, and sound properly requires some horsepower -- there's just no way around that.
I guess we all have our own ideas about what "good" is.
I remember emulating the SNES full speed on my Pentium II 266. Also, the SNES emulator for my Nintendo DS worked well enough, and that is some seriously weak hardware with a 66 MHz ARM9 CPU.
Coincidentally, the CPU in RPi has "Overall real world performance is something like a 300MHz Pentium 2, only with much, much swankier graphics." ( http://www.raspberrypi.org/faqs )
And I wonder if SNES emu on DS wouldn't be using some more HLE approach ...the hardware capabilities of SNES gfx are quite thoroughly represented in DS, IIRC (maybe they are even architecturally related), probably map nicely.





Member since:
2011-08-08
That he got a snes controller working as an input device is not impressive at all. It was a given that would happen. It's more interesting that the rpi is running Mario Kart at a playable fps rate.