Linked by Thom Holwerda on Thu 5th Jul 2012 22:27 UTC, submitted by Piet Simons

Thread beginning with comment 525651
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
RE: Gaming, gaming, gaming
by lucas_maximus on Fri 6th Jul 2012 22:20
in reply to "Gaming, gaming, gaming"
Unfortunately DirectX is far from dead. It's used for most Windows games, and it's the main base for Xbox which is a big segment of the gaming market. Right now OpenGL starts getting back on track, but DirectX won't be dropped by game developing companies at least in the foreseeable future.
Edited 2012-07-06 22:33 UTC
RE: Gaming, gaming, gaming
by moondevil on Sun 8th Jul 2012 07:10
in reply to "Gaming, gaming, gaming"
One tool that MS used to lock developers into windows (direct3d) is now hamstringing them.
Microsoft is not the only one to blame.
Have you ever bother to see the offering in OpenGL tooling and support compared with DirectX?
It's almost non-existant.
Most of the companies that live from 3D graphics decided to go along with Microsoft due to the slowness of OpenGL standardization.
Regardless of what one thinks of Apple, if it wasn't for the iPhone usage of OpenGL, the standard would have died.
And before Apple decided to invest in open source and become the company for UNIX fans, it was full of proprietary technology as well. Remember Quickdraw 3D?
Member since:
2006-01-06
One tool that MS used to lock developers into windows (direct3d) is now hamstringing them.
With both android and ios both using opengles and owning almost the entire mobile/tablet market, direct3d now is a huge liability. It forces developers to use (and perhaps learn) a proprietary and exclusive API.
And we're seeing developers targeting opengles and just skipping anything direct3d altogether.