Linked by Thom Holwerda on Thu 5th Jul 2012 22:27 UTC, submitted by Piet Simons
In the News Interesting charts by Horace Dediu: "As a result the Mac began to whittle down the advantage Windows had. The ratio of Windows to Mac units shipped fell to below 20, a level that was last reached before Windows 95 launched. It's as if the Mac reversed the Windows advantage. This was an amazing turnaround for the Mac. But the story does not end there." Too bad Dediu didn't include Android devices in his charts. The picture would change dramatically, and would downplay the important of either Windows or Mac/iOS. We're in a three-horse race - not the two-horse race Dediu paints.
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Gaming, gaming, gaming
by bnolsen on Fri 6th Jul 2012 17:15 UTC
Member since:

One tool that MS used to lock developers into windows (direct3d) is now hamstringing them.

With both android and ios both using opengles and owning almost the entire mobile/tablet market, direct3d now is a huge liability. It forces developers to use (and perhaps learn) a proprietary and exclusive API.

And we're seeing developers targeting opengles and just skipping anything direct3d altogether.

Reply Score: 5

RE: Gaming, gaming, gaming
by lucas_maximus on Fri 6th Jul 2012 22:20 in reply to "Gaming, gaming, gaming"
lucas_maximus Member since:

Not really most game engines have both a OpenGL and DirectX renderer.

Reply Parent Score: 2

RE: Gaming, gaming, gaming
by shmerl on Fri 6th Jul 2012 22:33 in reply to "Gaming, gaming, gaming"
shmerl Member since:

Unfortunately DirectX is far from dead. It's used for most Windows games, and it's the main base for Xbox which is a big segment of the gaming market. Right now OpenGL starts getting back on track, but DirectX won't be dropped by game developing companies at least in the foreseeable future.

Edited 2012-07-06 22:33 UTC

Reply Parent Score: 1

RE: Gaming, gaming, gaming
by moondevil on Sun 8th Jul 2012 07:10 in reply to "Gaming, gaming, gaming"
moondevil Member since:

One tool that MS used to lock developers into windows (direct3d) is now hamstringing them.

Microsoft is not the only one to blame.

Have you ever bother to see the offering in OpenGL tooling and support compared with DirectX?

It's almost non-existant.

Most of the companies that live from 3D graphics decided to go along with Microsoft due to the slowness of OpenGL standardization.

Regardless of what one thinks of Apple, if it wasn't for the iPhone usage of OpenGL, the standard would have died.

And before Apple decided to invest in open source and become the company for UNIX fans, it was full of proprietary technology as well. Remember Quickdraw 3D?

Reply Parent Score: 2