Linked by Thom Holwerda on Thu 5th Jul 2012 22:27 UTC, submitted by Piet Simons
Thread beginning with comment 525797
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 06/13/13 14:35 UTC
Linked by Thom Holwerda on 06/11/13 17:07 UTC
Linked by Thom Holwerda on 06/10/13 23:13 UTC
Linked by Thom Holwerda on 06/08/13 14:57 UTC
Linked by Thom Holwerda on 06/07/13 11:40 UTC
Linked by Thom Holwerda on 06/04/13 12:45 UTC
Linked by nfeske on 05/31/13 10:12 UTC
Linked by Thom Holwerda on 05/29/13 16:59 UTC
Linked by Thom Holwerda on 05/24/13 17:26 UTC
Linked by Thom Holwerda on 05/21/13 21:38 UTC
More Features »
Sponsored Links



Member since:
2005-07-08
Microsoft is not the only one to blame.
Have you ever bother to see the offering in OpenGL tooling and support compared with DirectX?
It's almost non-existant.
Most of the companies that live from 3D graphics decided to go along with Microsoft due to the slowness of OpenGL standardization.
Regardless of what one thinks of Apple, if it wasn't for the iPhone usage of OpenGL, the standard would have died.
And before Apple decided to invest in open source and become the company for UNIX fans, it was full of proprietary technology as well. Remember Quickdraw 3D?