Linked by Thom Holwerda on Mon 23rd Jul 2012 12:57 UTC
Thread beginning with comment 527905
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ze_jerkface,
"PC gaming tops the piracy charts which mirrors what developers report in their tracking."
That may be the case, however if they haven't factored in fair use or even reinstalls, then you have to concede that the simple tracking you've proposed will catch non-infringing uses. Now maybe they do account for this, or maybe they do not, but it sounds like you don't know. It is not a big deal, just don't rush to brush the whole issue under the rug.




Member since:
2011-01-28
Can anyone tell me how they go about measuring software "piracy" in the first place?
Even if a publisher had a way to track software installs, it seems difficult to distinguish between legal and illegal copies. Is there a fudge factor to compensate for legitimate transfers and fair use rights, or is every install per unique device above the number of copies sold considered a violation whether it is technically a copyright violation or not?
I ask this question generically since like Thom has remarked, this publisher has released no numbers and we're left to take them at their word.