Linked by Thom Holwerda on Mon 30th Jul 2012 19:38 UTC, submitted by tupp
PDAs, Cellphones, Wireless It might be a cliche, but sometimes, a picture says more than a thousand words. Over the years, I've often talked about how the technology world is iterative, about how products are virtually always built upon that which came before, about how almost always, multiple people independently arrive at the same products since they work within the same constraints of the current state of technology. This elementary aspect of the technology world, which some would rather forget, has been illustrated very, very well in one of Samsung's legal filings against Apple.
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RE[10]: First touchscreen phone?
by Morgan on Wed 1st Aug 2012 11:32 UTC in reply to "RE[9]: First touchscreen phone?"
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If you want to compare WP and Android I think you should wait until WP8 arrives.

Well, what I will be comparing is the current Android OS version for the Nexus S (ICS), and WP 7.5. I expect Jelly Bean and WP 7.8 updates for the respective devices to be released around the same time as each other, and I will compare those two as well.

For me apps are more important than the basic system. If System A is great, but has no apps it's pretty useless. If System B isn't that great, but has a wide choice of apps I would prefer it.

That's a key difference between you and I. I'm a workflow-centric person, and that is one of the main things about WP that appeals to me, especially the version of Office that is included. Overall the OS just flows better than Android and iOS to me. I don't have much experience with ICS, though it's my understanding that the workflow aspects have improved, and that's what I hope to find out.

The problem I have with my WP phone is that it lacks certain apps my iPhone does have. WP is fast, but a factor in this is, I think, that's most apps don't have much functionality. For that reason alone I would pick the iPhone.

I do agree that the volume of apps is not there (again, not as much an issue for me as for most people), but you've hit on a great point. A lot of the third party apps (Facebook and Twitter "official" apps come to mind) are practically useless and seem to be far below the Metro UI standard.

And you can play Minecraft on an iPhone, not on a WP phone.

I play a version of it on my Arrive called Survivalcraft, it's a shameless clone but a very well implemented one. It has features I sorely wish the official Minecraft for PC had, including a built in "Recipaedia" and integrated Dropbox support so your world files are always synced across devices. The gameplay is similar to what I've experienced on iOS via my fiancée's iPad. I bought the game in its first release cycle and have enjoyed all the updates to it so far.

Reply Parent Score: 2

MOS6510 Member since:

I don't enjoy Minecraft at all. I don't play it, but my son does and he keeps using all my gadgets. He found out it flies on my iMac, so he now even uses that.

I'm 100% healthy, now allergies, deformities or anything else. But I have one weakness: 3D world games. For some reason it give some kind of motion sickness. No problem with 3D racing games, flight simulators or traveling IRL, but stuff like Minecraft make me feel ill after 10-15 minutes, even on an iPhone screen.

Never had this with 3D games on the Commodore 64 or Amiga though.

Reply Parent Score: 2

Morgan Member since:

I'm 100% healthy, now allergies, deformities or anything else. But I have one weakness: 3D world games. For some reason it give some kind of motion sickness.

Forgive my morbid interest, but that is fascinating! I've found over the years that games with extremely wide viewing angles, such as Unreal and DDO (and Minecraft if you adjust the angle too far) will make me queasy, but otherwise I'm fine. I've also gotten a little bit of vertigo from playing Portal, but I think that comes from trying to mentally keep up with the physics of the game.

Ultra-realistic games -- graphically speaking -- like Crysis seem to be the easiest on my eyes; I can play that particular game for several hours without getting fatigued. Minecraft, with its very unrealistic blocky low-res textures, seems to wear out my eyes and brain after just a couple of hours. I may be way off base, but I wonder if it has something to do with my brain trying to make sense of what I'm seeing on the screen and translate it to real-world concepts. I say that because it's the same with other low-res games like classic Doom and Hexen.

Reply Parent Score: 2

zima Member since:

Never had this with 3D games on the Commodore 64 or Amiga though.

With... what?! You mean wireframe games? ;)

Reply Parent Score: 2