Linked by Thom Holwerda on Tue 21st Aug 2012 21:57 UTC
Windows With Windows 8 right around the corner, the usual game of reading the end-user license agreements and spotting the different versions is in full swing. Usually, this is a game of ridicule as Microsoft comes up with ever more convoluted version schemes and EULA terms. This time around, though, the company seems to be taking steps to make things easier, as Ed Bott reports.
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RE[5]: Simple All right
by Alfman on Thu 23rd Aug 2012 14:56 UTC in reply to "RE[4]: Simple All right"
Member since:


"It's probably not illegal to reverse-engineer DRM in Finland."

It's probably legal to reverse engineer the software in many places, even the DMCA offers some rights in that direction.

However I still can't help but feel that it's wrong for companies to prohibit legal rights through technological means, which is what DRM does. The (in)effectiveness of DRM doesn't really enter into the equation for me. It's not safe to assume DRM will ALWAYS remain ineffective.

From a CS perspective, It is impossible to implement foolproof DRM on open consumer hardware since the outer layer of DRM code is always inherently exposed; this is true even of the operating system. DRM is ineffective because corporations have not been successful at enforcing their control over the full stack - including hardware. However the powers that be are making headway in pushing the entire industry towards closed platforms where the hardware itself will be capable of banning end user modification.

On such platforms, the DRM will no longer be inherently vulnerable to software hacks, only hardware ones. Ultimately the DRM will still get broken even if it requires hardware hacks, but since users no longer have the capability of running unapproved software on their own machines they won't be able to circumvent the DRM without a hardware hack (consider xbox mods).

Reply Parent Score: 2

RE[6]: Simple All right
by zima on Tue 28th Aug 2012 23:51 in reply to "RE[5]: Simple All right"
zima Member since:

From a CS perspective, It is impossible to implement foolproof DRM on open consumer hardware

Not in isolation... but the real world isn't like that, we have networked hw for example (so, speaking in a kind of thermodynamic terminology: not a closed system; strange thing can happen due to external interactions)

Diablo 3 DRM seems to be doing quite fine... (and I'm prety certain their server farm uses fairly standard open hw, sort of consumer one in a broader sense of the word - "just" under guard)

Besides, "foolproof" is not even really a goal - only good enough... (I guess Sony is quite glad with how long the PS3 held out - fell to some stupid omission IIRC, they'll try harder next time I'm sure, plus, Sony bought Gaikai for some reason... and with increasing sophistication of ICs, smaller processes, it will be ever more pesky)

Reply Parent Score: 2