Linked by Thom Holwerda on Mon 3rd Sep 2012 00:39 UTC, submitted by MOS6510
Hardware, Embedded Systems "Efforts are split between models in which keyboards detach from screens, ones in which the keys remain attached but can be hidden behind displays, and traditional fixed clamshell designs." None of these really float my boat. They work with clunky connectors and weird hinges, while I'd much rather have Surface's nice magnetic connection. On top of that, Surface just looks way better than this stuff. Pretty clear why Microsoft felt the need to make their own hardware.
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RE[5]: piss poor design
by UltraZelda64 on Thu 6th Sep 2012 00:05 UTC in reply to "RE[4]: piss poor design"
UltraZelda64
Member since:
2006-12-05

I don't recall saying that there are things you "can not" run on older hardware. Just that while hardware power is increasing, so is software bloat, so you often you won't be able to run newer versions of the same programs on the same aging hardware at the same exact speed. They'll begin slowing down as they get more bloated with bad code and start sucking up more memory. Throwing faster hardware and more memory at it is not exactly the optimal way to solve this problem, but, it's basically what everyone's doing instead of writing their programs more efficiently.

Reply Parent Score: 2

RE[6]: piss poor design
by bassbeast on Fri 7th Sep 2012 14:42 in reply to "RE[5]: piss poor design"
bassbeast Member since:
2007-11-11

Citation please? Name a single program, just one mind you, that won't run on a Phenom I X4 with 4Gb of RAM? That was actually one of my cheaper builds I sold thanks to the TLB bug I was getting Phenom I X4s dirt cheap so i was selling fully loaded units less than $425 which I'm sure you'll agree is pretty dang cheap for a custom build fully loaded with OS and software.

So I'm sorry but what you are saying was true...in 2004 when the MHz race was still on, but I'm just not seeing that now. I even have a shop running Solidworks and Photoshop on Phenom I X3s and they are quite happy with the performance, they simply added 1Gb GPUs to take over the rendering of the SW objects (which BTW were a grand total of $27 a piece) and they can spin and resize those parts as fast as their mice can whip them around.

So I stand by my statement, once we reached multicores PCs became insanely overpowered for what the masses are doing with the things. The only thing I've seen come even close to what you are talking about is FPS gaming, and even then a 3GHz Athlon X4 from 4 years ago will chew through every game out there with a decent GPU at over 30 FPS, no problem.

Reply Parent Score: 2