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That's the classic catch 22 that maybe the Valve push will help with...
The number of people gaming on Linux is less because the hardware support for audio and video isn't as good because there are few companies that support it because there isn't as much of a market because there aren't very many solid games because the the number of people gaming on Linux is less... repeat.
I wish I could convince myself the Valve push will work :-|
I think it will, not today but tomorrow. When talking about games at Linux it seems quit a few people start to think of those 1% market share Linux has on the desktop but it goes far beyond that. There are game-consoles, there are home entertainment systems, there are mobile platforms and so on. Valve going Desktop Linux, and even Ubuntu, is just the door opener. Its the first step to make Linux and Linux based solutions more attractive for gaming, for 3D, for end-users and for the mass market.
Valve doing this now will give them a competative advantage. That's in for them: offering there solutions on far more devices to far more customers. Its also a clear step out of the dependency to Microsoft. A dependency that is hitting back now that Microsoft introduced its app store as only way to get software on there new (RT) devices. Its needed else Valve msy find themselfs outruled by Microsoft.
A proper solution will be the use of crossplaform library to render those games available to virtually any system.
Audio issue, PulseAudio is the most common for the majority of Linux based system. Video issue is related to the vendors themselves (AMD, Nvidia and Intel), some commercial games runs on MESA based driver without hiccups because of minimum requirement.
Isn't it ironic the market number is used as an excuse, yet gaming publisher have no problem releasing their game on Apple iMac and MacBook which are far less popular than Microsoft Windows system wordwide?
Looking at hundle bundle website (http://www.humblebundle.com/), on average, Linux system users are willing to pay more than both Mac and Windows showing a potential growing marketing. When a gaming company saw that opportunity, expect other to follow the suit.
There is a very simple solution to this: A sound card with hardware mixing. Simply insert a low-end Soundblaster Audigy and get rid of PulseAudio, Dmix, and other ugly solutions.
It's not expensive and you'll be stunned by the result. It removes an awesome amount of audio issues and makes Linux audio just work.




Member since:
2008-07-15
[q]Pulseaudio is actually a pretty great infrastructure and for those who need super low-latency there is JACK.
Unfortunately, no amount of great infrastructure can compensate for the fact that the underlying drivers, ALSA, are crap. MOst cards aren't supported fully, drivers have their own latency factors, Dmix (which can come into the picture even when you don't want it to) has bad delays, there is little to no surround sound support in most drivers (so it doesn't matter if Pulseaudio has surround APIs). In addition, jack and pulse conflict unless you set them up just right, and that is not something the average user will know how or wish to do. Neither audio add-on can compensate for the fact that the underlying driver system can't exercise the full potential of your audio hardware. You can build a brick house, but if you build it on a wood foundation, don't be surprised when it collapses.