Linked by Thom Holwerda on Mon 29th Oct 2012 23:34 UTC
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RE[6]: It's a Valve's game
by Thom_Holwerda on Tue 30th Oct 2012 16:31
in reply to "RE[5]: It's a Valve's game"
You don't know what you're talking about. Native Metro apps written in C/C++ are basically the same as native Win32 apps: They use D3D11, swap chain/flip mode, game loop, input events, raw mouse support, etc. I know because, unlike you, I've actually written Metro games; not regurgitated lame BS that I read on some blog.
Why so hostile? Did I insult you?
In any case, let's see how many serious games will be available through Metro one year from now. Hint: it'll be very little.
RE[7]: It's a Valve's game
by lucas_maximus on Tue 30th Oct 2012 17:58
in reply to "RE[6]: It's a Valve's game"
RE[7]: It's a Valve's game
by tomcat on Tue 30th Oct 2012 19:53
in reply to "RE[6]: It's a Valve's game"
Why so hostile? Did I insult you?
If you find my comment that you don't know what you're talking about to be hostile, perhaps you should redefine your notion of the term hostility to be less egocentric.
In any case, let's see how many serious games will be available through Metro one year from now. Hint: it'll be very little.
Only developers who hate money will stay away from Windows 8. If Steam isn't on board, it's going to get steamrolled, and Newell knows it. Which is why he's whining. He doesn't want to share any cash with the ecosystem. Waaaaaaaaaaaaaaaaaah!!!!
Edited 2012-10-30 19:54 UTC
RE[7]: It's a Valve's game
by WereCatf on Tue 30th Oct 2012 20:15
in reply to "RE[6]: It's a Valve's game"
In any case, let's see how many serious games will be available through Metro one year from now. Hint: it'll be very little.
Well, why would games need to be Metro? It doesn't provide anything useful to the developers, plus going Metro would mean the game wouldn't work on earlier Windows versions.
RE[6]: It's a Valve's game
by M.Onty on Tue 30th Oct 2012 19:04
in reply to "RE[5]: It's a Valve's game"
"It isn't when you take long-term into account, something many people refuse to do here. Long-term, Windows is going Metro-only. That effectively kills any serious gaming on Windows - and Microsoft is okay with that, because they've got an Xbox to sell you.
You don't know what you're talking about. Native Metro apps written in C/C++ are basically the same as native Win32 apps ... "
Thom didn't mention technical reasons. I assumed he was talking about the family friendly policy on the Windows Store, which suggests Microsoft want to see a certain kind of app on Metro/ModernUI, leaving the gung-ho gaming favourites to the console market.
RE[7]: It's a Valve's game
by lucas_maximus on Tue 30th Oct 2012 21:36
in reply to "RE[6]: It's a Valve's game"





Member since:
2006-01-06
You don't know what you're talking about. Native Metro apps written in C/C++ are basically the same as native Win32 apps: They use D3D11, swap chain/flip mode, game loop, input events, raw mouse support, etc. I know because, unlike you, I've actually written Metro games; not regurgitated lame BS that I read on some blog.