Linked by Thom Holwerda on Tue 6th Nov 2012 23:35 UTC
Thread beginning with comment 541299
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RE: Ah the good MIPS processor :-)
by zima on Thu 8th Nov 2012 03:40
in reply to "Ah the good MIPS processor :-)"
Net Yaroze devs also probably had lots of fun... and some of their productions, included on the CDs of Official PS1 magazine, certainly rivalled many commercial games in fun department.
Sometimes even quite extensive games, all in 2 MiB of main RAM... (Net Yaroze productions couldn't load additional data after launch, entirety of those games had to fit in RAM)
RE[2]: Ah the good MIPS processor :-)
by tails92 on Sat 10th Nov 2012 21:15
in reply to "RE: Ah the good MIPS processor :-)"
A bit of a shameless plug...
I am the author of the open source PlayStation development kit, the PSXSDK. No support for 3D operations and broken memory card support right now, but otherwise functional.
Check it out: http://code.google.com/p/psxsdk
You can run it on any estabilished operating system because it is based on off the shelf gcc/binutils.




Member since:
2005-08-06
I used MIPS to learn assembly (especially by reverse engineering console games
.
.
It was very cool to do that with my old PlayStation 1 and an ActionReplay flashed with an alternative ROM called Caetla. I've written some (very)small games, just for fun. And some trainers.
It was very cool, back in the days. I miss MIPS architecture