Linked by Thom Holwerda on Thu 6th Dec 2012 18:03 UTC, submitted by kragil
Thread beginning with comment 544457
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RE: Haiku v. Duke Nukem Forever
by umccullough on Thu 6th Dec 2012 20:32
in reply to "Haiku v. Duke Nukem Forever"
The main difference between Haiku and Duke Nukem Forever is that the former has given us code to run (and even contribute to!) all along, while the latter was nothing but screenshots and promises. It's not even close.
And how much of 3DRealms money was dumped on the latter before they finally had to sell the ship?
RE[2]: Haiku v. Duke Nukem Forever
by The123king on Thu 6th Dec 2012 21:48
in reply to "RE: Haiku v. Duke Nukem Forever"
RE: Haiku v. Duke Nukem Forever
by Phucked on Fri 7th Dec 2012 05:30
in reply to "Haiku v. Duke Nukem Forever"
RE[2]: Haiku v. Duke Nukem Forever
by Morgan on Fri 7th Dec 2012 15:38
in reply to "RE: Haiku v. Duke Nukem Forever"
I think you missed the point; it's not about the release date but about the openness of the release process.
I feel that comparing the two projects is a bit illogical anyway; one is a well documented, wide open hobby OS based on a niche OS that was way ahead of its time. The other was a great game in its original incarnation, but the half-assed attempt to make a proper sequel was a mysterious 15 year torture session for the fans.




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2007-08-20
The main difference between Haiku and Duke Nukem Forever is that the former has given us code to run (and even contribute to!) all along, while the latter was nothing but screenshots and promises. It's not even close.