Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
Thread beginning with comment 544904
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE: Comment by kurkosdr
by shmerl on Thu 13th Dec 2012 00:31 UTC in reply to "Comment by kurkosdr"
shmerl
Member since:
2010-06-08

Consoles are still pathetic when it comes to creating comprehensive user interfaces (unlike PCs which have keyboard and mouse at your disposal).

Reply Parent Score: 1

RE[2]: Comment by kurkosdr
by Kivada on Thu 13th Dec 2012 04:33 in reply to "RE: Comment by kurkosdr"
Kivada Member since:
2010-07-07

Ah yes, because you actually need a 96 button controller to play a game?

Reply Parent Score: 3

RE[3]: Comment by kurkosdr
by shmerl on Thu 13th Dec 2012 16:24 in reply to "RE[2]: Comment by kurkosdr"
shmerl Member since:
2010-06-08

Try putting all your of spells shortcuts on some gamepad. Have "fun" with that, or switch to normal keyboard.

Reply Parent Score: 2

RE[2]: Comment by kurkosdr
by zima on Mon 17th Dec 2012 23:55 in reply to "RE: Comment by kurkosdr"
zima Member since:
2005-07-06

Consoles are still pathetic when it comes to creating comprehensive user interfaces (unlike PCs which have keyboard and mouse at your disposal).

It's pathetic that you think "mouse & kb" is conductive to creating comprehensive UI ...all they do is promote one simplistic core mechanic of pointing at things, that's the only kind of gameplay they're good at. This killed few types of PC genres. At least (~arcade-ish, but still) flight sims live on on consoles; unfortunately Descent-like FPP games (which are fabulous on dual stick controller) didn't survive how "mouse & kb" dumbed FPP games down.

BTW, in Japan ~RTS and adventure games are still very popular ...just with different kind of UI, based around hierarchic menus, where joypads work fine.


Generally, it's also pathetic that you manage to overlook the great variety & innovation going on with console UI methods - did you really miss various types of controllers, custom input methods which happen on consoles? (or even no controller - like with Kinect)

More generally, people limiting themselves to only one kind of interaction, that would be possibly the biggest problem with pushing this kind of entertainment forward... (luckily, there are enough who enjoy gaming on both kinds of machines)

Reply Parent Score: 2