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You're right.
The human eye easily identifies general shapes and colors much faster than it does the interpretation of the shape.
This is similar to how a child or someone new to a language will identify the letters in a word and examine their context carefully to derive the word's pronunciation and meaning (like putting together a puzzle), while an experienced reader will immediately recognize the "shape" of the word and leap directly to the meaning without requiring further examination.
In similar fashion, icon design should make enough sense so that it's possible to interpret its meaning upon further examination, while also having an easily recognizable shape (i.e. silhouette) and color for the more experienced users to recognize and traverse quickly. IMHO, as long as the icons are designed with these principles in mind, whether they have less detail or more detail is irrelevant.
Edited 2013-01-17 16:38 UTC




Member since:
2012-03-14
For me an icon must have a distinct silhouette and colour to be identifiable. Anything that disrupts this, like too much detail (essentially camouflaging the icon), uniform shape (which one of the many identical squares in my peripheral vision is the one I want) or mono-tonal (tuned out as screen furniture) negatively impact this.
For me the Adobe application icons are a disaster of icon design. Without knowing the applications can you even tell what they might do?