Linked by Thom Holwerda on Sun 20th Jan 2013 23:42 UTC
Thread beginning with comment 549673
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[2]: Skeuomorphism Must Die
by HappyGod on Mon 21st Jan 2013 10:42
in reply to "RE: Skeuomorphism Must Die"
It's exactly that "retro look" that I'm complaining about. While it doesn't replicate an analogue element of the same function, it is modeled after an analogue function that looks similar to a digital element they wanted to include. Namely it's modeled after a radio tuning needle.
That's close enough for me.
No skeuomorphism. No need to find analogue doppelgänger. No angry podcast listeners.




Member since:
2005-10-01
The fact that a thin red line doesn't have enough (possibly hidden) grip space to be easily dragged has hardly anything to do with the skeuomorphism of the interface it lives in.
It's just a badly designed piece of UI.
Actually, in that - truly awful indeed - image you have posted the seeker bar is the _least_ skeuomorphic element. Afaik analog players, mixers and editing devices never had draggable cursors for the timeline, they always relied on counters + speed buttons or knobs/jog dials.
The timeline with a draggable seeker is _functionally_ the most digital era thing in there, even though it has been give a retro look to integrate with the rest... so I'm wondering if we aren't mixing up pure aesthetics with design.