Linked by Thom Holwerda on Thu 7th Mar 2013 22:44 UTC
Games So, SimCity has been released - the fifth instalment in this venerable series of fantastic games. However, just as everyone suspected, the game has been completely ruined by the always-online DRM. So much so, in fact, that Amazon has ceased selling the game. Update: and it's only getting worse - EA has suspended all marketing efforts for SimCity, and has asked third parties to do the same. Wow.
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The game hasn't been ruined
by WorknMan on Thu 7th Mar 2013 23:21 UTC
WorknMan
Member since:
2005-11-13

The game hasn't been ruined; in fact, if you wait a few weeks, it'll probably work just fine. Of course, I'm not advocating the DRM, but if you bought the game knowing that it was online-only, then you obviously didn't hav a big ethical issue with it requiring an internet connection to play. In such a case, these botched launches are a pretty common occurance, so the best course of action would simply be to wait awhile for the problems to get sorted out before trying to play it. Otherwise, just boycott it altogether if it bothers you that much.

If these companies are going to insist that games like this be online-only, probably the best way to do it would be to have 'staggered' launches, where those who pre-order it get to play before everyone else. So you allow several thousand new players a day, and then you don't have several million people slamming your servers on launch day. This could be esp useful for games such as MMORPGs that they know are going to be huge.

Reply Score: 2

Delgarde Member since:
2008-08-19

The game hasn't been ruined; in fact, if you wait a few weeks, it'll probably work just fine.


Well, yes - because the online requirement means it can't actually be played under many of the circumstances where I'd like to play a game like that. Say, while sitting on a 12 hour flight, or while sitting on the bus/train to work...

Reply Parent Score: 4

JAlexoid Member since:
2009-05-19

They made an MMOCBG (that's massively multiplayer online city building game) so no wonder. They do not say that on the box, though.

They screwed it up massively. People that preordered were reporting that their games would not unlock, while people that bought the game at launch got in immediately. So EA are to blame for every single bit. But it seems that they are doing a Blizzard here, again. The just like WoW, SimCity is a big investment. But at least you don't have to pay each month... Though I'm pretty sure they would love to introduce that "feature".

See TotalBiscuit on YouTube. He's a gaming commentator, well known.

Reply Parent Score: 3

RE: The game hasn't been ruined
by peejay on Fri 8th Mar 2013 14:03 in reply to "The game hasn't been ruined"
peejay Member since:
2005-06-29

If these companies are going to insist that games like this be online-only, probably the best way to do it would be to have 'staggered' launches, where those who pre-order it get to play before everyone else. So you allow several thousand new players a day, and then you don't have several million people slamming your servers on launch day. This could be esp useful for games such as MMORPGs that they know are going to be huge.

Arenanet did exactly this with Guild Wars 2. People that pre-ordered the game got access to betas and server stress tests pre-launch, and then they got a 3 day head start to play before the "official" release date.

Reply Parent Score: 2

WorknMan Member since:
2005-11-13

Arenanet did exactly this with Guild Wars 2. People that pre-ordered the game got access to betas and server stress tests pre-launch, and then they got a 3 day head start to play before the "official" release date.


So how did that work out?

Reply Parent Score: 2