Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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The way to win
by andrewclunn on Tue 12th Mar 2013 23:03 UTC
andrewclunn
Member since:
2012-11-05

The way to beat this is to focus efforts into hacking a version of this game to run without an internet connection. Prove that even this bullshit can't stop piracy. I don't pirate a damn thing (I believe you should support content producers to encourage more of what you love being made), but screw it I'm in favor of piracy in this case, just to make it clear to EA the futility of their locked down shit.

Reply Score: 8

RE: The way to win
by Chris_G on Tue 12th Mar 2013 23:18 in reply to "The way to win"
Chris_G Member since:
2012-10-25

In any case, there's a veritable army of highly motivated, highly qualified people who are going to do everything in their power to crack it.

Reply Parent Score: 3

RE: The way to win
by sgtrock on Tue 12th Mar 2013 23:56 in reply to "The way to win"
sgtrock Member since:
2011-05-13

I disagree. Cracking this game to allow it to run in SP offline mode still means someone paid for the game in the first place.

The REAL way to win is to quit buying games from EA. There are plenty of companies out there that are worth your attention, after all.

Edited 2013-03-12 23:56 UTC

Reply Parent Score: 13

RE[2]: The way to win
by Gone fishing on Wed 13th Mar 2013 00:51 in reply to "RE: The way to win"
Gone fishing Member since:
2006-02-22

I agree but you have to wonder at content makers who cripple their work so that the pirate versions are in every way superior to the legitimate product. Then are shocked that their product is pirated.

Greed seems to make folk stupid.

Reply Parent Score: 9

RE[2]: The way to win
by Jezza on Wed 13th Mar 2013 08:39 in reply to "RE: The way to win"
Jezza Member since:
2005-10-13

I disagree. I believe this is already happenning and is actually the cause of the problem.

1. People are pissed off with EA for some intrusive DRM and stop buying their games.
2. EA says "Oh noez, sales are down, it must be all of those pirates."
3. Increasingly obnoxious DRM "to combat pirates".
4. GOTO 1


I am not pretending to have a solution. I think that in the long run, the only developers left will be those who respect their customers... it just might take a while and the transitory period will be tough.

Edited 2013-03-13 08:40 UTC

Reply Parent Score: 8

RE[2]: The way to win
by Fergy on Wed 13th Mar 2013 11:13 in reply to "RE: The way to win"
Fergy Member since:
2006-04-10

The REAL way to win is to quit buying games from EA. There are plenty of companies out there that are worth your attention, after all.

Check out civitas on kickstarter:http://www.kickstarter.com/projects/1584821767/civitas-plan-develop...

Reply Parent Score: 4

RE: The way to win
by gagol on Wed 13th Mar 2013 01:01 in reply to "The way to win"
gagol Member since:
2012-05-16

What about forking an OSS game like simultrans and extend it to something better than SimCity?

Reply Parent Score: 1

RE[2]: The way to win
by drcoldfoot on Wed 13th Mar 2013 01:31 in reply to "RE: The way to win"
drcoldfoot Member since:
2006-08-25

Quite simply it costs money. Pure Open source gaming, as a whole, is quite inferior to their commercial counterparts. Commercial gaming companies use commercial products that has licensing costs that far exceeds an ordinary person's budget. We're talking programs such as Autodesk's Maya, Qualoth, SideFx's Houdini, The Foundry's Nuke, and all the other smalltime outfits that have special niche SW for modelling lighting, animation, and rendering, etc.

In the case of a successful Sim City clone, just to enable the multiplayer aspects, you'll need hosting, maintenance, paid staff to maintain, etc. So the costs are steep.

I would encourage an open source hybrid game. The software is free, but to access the cloudbased multiplayer aspects, you would need paid access and closed source binary connector that would handle security, paid, non-intrusive ads, etc. The proceeds would encourage capitalism, while keeping the project and structure of the game alive. The same foundation can work on other games as well, since games come and go like a fart in the wind. I know I may be missing some more aspects of game making, but the jist of it are there. This is not to discourage the investigation of open source games. Some are quite good, such as Xonotic (Formerly Nexuiz). But the fact of the matter is, that in order to create games that are on par with commercial counterparts, would require a professional infrastructure, SW, resources, management, workflow, etc. The work would also have to be done in an efficient, and expedient manner, since the pace of gaming fads change so frequently.

Reply Parent Score: 5

RE: The way to win
by kwan_e on Wed 13th Mar 2013 01:28 in reply to "The way to win"
kwan_e Member since:
2007-02-18

How about beating the addiction for computer games or 24 hour stimulation?

Then, you'd be satisfied with playing unencumbered games and won't bother with games from companies that give customers a big finger.

Reply Parent Score: 2

RE[2]: The way to win
by WereCatf on Wed 13th Mar 2013 06:49 in reply to "RE: The way to win"
WereCatf Member since:
2006-02-15

How about beating the addiction for computer games or 24 hour stimulation?


I have only one question: why?

Reply Parent Score: 3