Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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RE[2]: The way to win
by drcoldfoot on Wed 13th Mar 2013 01:31 UTC in reply to "RE: The way to win"
drcoldfoot
Member since:
2006-08-25

Quite simply it costs money. Pure Open source gaming, as a whole, is quite inferior to their commercial counterparts. Commercial gaming companies use commercial products that has licensing costs that far exceeds an ordinary person's budget. We're talking programs such as Autodesk's Maya, Qualoth, SideFx's Houdini, The Foundry's Nuke, and all the other smalltime outfits that have special niche SW for modelling lighting, animation, and rendering, etc.

In the case of a successful Sim City clone, just to enable the multiplayer aspects, you'll need hosting, maintenance, paid staff to maintain, etc. So the costs are steep.

I would encourage an open source hybrid game. The software is free, but to access the cloudbased multiplayer aspects, you would need paid access and closed source binary connector that would handle security, paid, non-intrusive ads, etc. The proceeds would encourage capitalism, while keeping the project and structure of the game alive. The same foundation can work on other games as well, since games come and go like a fart in the wind. I know I may be missing some more aspects of game making, but the jist of it are there. This is not to discourage the investigation of open source games. Some are quite good, such as Xonotic (Formerly Nexuiz). But the fact of the matter is, that in order to create games that are on par with commercial counterparts, would require a professional infrastructure, SW, resources, management, workflow, etc. The work would also have to be done in an efficient, and expedient manner, since the pace of gaming fads change so frequently.

Reply Parent Score: 5

RE[3]: The way to win
by gagol on Wed 13th Mar 2013 02:00 in reply to "RE[2]: The way to win"
gagol Member since:
2012-05-16

My point was mainly to steer developers efforts from "piracy" to legal OSS work. I agree it is a lot of work, but not unlike linux. Take a look at ManaWorld, it will surprise you what a community can achieve. It is not 3D but still quite fun MMORPG to play with a great community behind it.

Reply Parent Score: 2

RE[4]: The way to win
by drcoldfoot on Wed 13th Mar 2013 02:27 in reply to "RE[3]: The way to win"
drcoldfoot Member since:
2006-08-25

Sure Mana Word is "satisfactory" or even "good". But can it hold a candle to the current commercial offerings? Until such games can, they will Never sway the masses to turn their attention away from their commercial DRM crippled, counterparts. I never said that it can't be done. All that it will take is a Mark Shuttlesworth of gaming to initiate and bankroll a project of such a magnitude.

Reply Parent Score: 4

RE[4]: The way to win
by WereCatf on Wed 13th Mar 2013 06:48 in reply to "RE[3]: The way to win"
WereCatf Member since:
2006-02-15

Take a look at ManaWorld, it will surprise you what a community can achieve.


That the community you mentioned can achieve Commodore-like graphics?

Reply Parent Score: 4

RE[4]: The way to win
by bhtooefr on Wed 13th Mar 2013 11:03 in reply to "RE[3]: The way to win"
bhtooefr Member since:
2009-02-19

And the developers in question are good at hacking on x86 asm to disable DRM.

Great if you're trying to disable DRM, horrible if you want an artist or a story writer or something like that.

Reply Parent Score: 2

RE[4]: The way to win
by drcoldfoot on Wed 13th Mar 2013 17:10 in reply to "RE[3]: The way to win"
drcoldfoot Member since:
2006-08-25

As a youngster, Popular games were from Sierra, such as Space Quest, Kings Quest, Leisure Suit Larry, etc. And in the IT field, Unreal (Original) and Unreal Tournament...

When I feel nostalgic, I can fire up a DOS emulator, pare down my CPU, and play the old game. I can still play Unreal Tournament with my friends with my old Mods, etc. Young people now, do not have that kind of future under always n DRM. Once their game is EOL'd, new tech introduced, their game that they've PURCHASED and enjoyed is gone forever. Right now, a person can rationalize that you can move on to newer games, but as someone with a few years under my belt, you WILL get nostalgic and want to play your favorite games with your choice of hard liquor or beer and junk food. That is yet another area that DRM fails modern gamers.

Reply Parent Score: 2

RE[3]: The way to win
by Bill Shooter of Bul on Wed 13th Mar 2013 17:56 in reply to "RE[2]: The way to win"
Bill Shooter of Bul Member since:
2006-07-14

Did anyone ever really want multi-player simcity? I don't.

Although just ditching multiplplayer reduces the complexity and effort from "completely insane" to "Mostly insane".

Reply Parent Score: 2