Linked by Thom Holwerda on Mon 22nd Apr 2013 23:00 UTC
Google "The family of Android malware that slipped past security defenses and infiltrated Google Play is more widespread than previously thought. New evidence shows it was folded into three additional apps and has been operating for at least 10 months, according to security researchers." Google removed most of it, but not before it was installed anywhere between 2 to 9 million times - finally some figures from Google itself, and not scaremongering by antivirus companies. At 9 million, that's 1.2% of all Android devices sold.
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RE[2]: No thanks.
by MOS6510 on Tue 23rd Apr 2013 08:23 UTC in reply to "RE: No thanks."
Member since:

C64??? I know there were some proof-of-concept-wannabe viruses, but these required you to load them yourself and after you ran them you shouldn't reset or power cycle the computer (which people tended to do before loading a new program or game).

These "demo" viruses ran invisible and after a while caused some funny effect.

I guess they could be considered virus simulators and not real ones.

Reply Parent Score: 2

RE[3]: No thanks.
by moondevil on Tue 23rd Apr 2013 08:59 in reply to "RE[2]: No thanks."
moondevil Member since:

In Portugal most 8 bit software was cloned and sometime it got fatter in the process. ;)

You could only buy legit copies in big cities.

Reply Parent Score: 2

RE[4]: No thanks.
by MOS6510 on Tue 23rd Apr 2013 19:12 in reply to "RE[3]: No thanks."
MOS6510 Member since:

What kind of stuff did they add?

Most cracked games came with cracking crew intros and often "trainers" (cheat options).

It's hard to imagine any virus kind of software having much effect. It wouldn't survive a reset or power cycle, which you had to do when changing software. Also there was no boot sector or hard disk to infect.

The Commodore Amiga could catch a number of viruses.

Reply Parent Score: 2